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Dark Deity removed some of the most important parts of what makes these styles of games so loved. While the game itself is fun, and if you’re looking to scratch the itch that Three Houses may not have quite hit, Dark Deity might just do the trick. If you’re looking for that original, hard-to-master-might-need-to-restart-the-game type of difficulty instilled in your mind by the original Fire Emblem games, Dark Deity misses the mark here.
Eldest Souls will not be a game for everyone. It will smash you and make you question if you’re any good at gaming. However, I never felt it was unfair in anyway and the sense of accomplishment after finally taking down a boss is immense. The combat has a surprising depth to it, and the gameplay flow is nonstop and pushes you to adapt.
The Ascent is a bloody good time that combines addictive twin-stick shooting, a spectacular cyberpunk world, and a rocking synth soundtrack that elevates every moment to the next level. I never wanted to put the game down, despite some shortcomings.
Chernobylite is a wonderfully unique game with multiple gameplay elements that make it stand out rather than being dumped as just another post-apocalyptic survival game.
Despite some lackluster boss fights, the overall design and gameplay are solid, and I did really enjoy my entire time with it. Unfortunately, in its current state it is hard to recommend due to a lot of the glitches and issues I ran into, but with some fixes this is the “Zelda with guns” game you’ve always wanted.
I am not at all surprised with how B.ARK ended up being. I expected it to be great, and it ended up being great. It has a few issues here and there, namely the uneven difficulty curve and the occasional framerate drop, but all in all this is a great bullet hell shooter that will please newcomers and veterans alike. Especially with its gameplay being a hodgepodge of the greatest titles in the genre, its visuals being so freaking adorable, and its replayability hitting the right spot.
Overall, Pokémon Unite is actually a ton of fun, way more than expected at the very least. While the roster could definitely use a good injection of new monsters, there’s enough variety in the base game to keep you busy for a while. Plus, the sprites look great, so it is hard to moan too much about it. The different maps are great as well, all having their own wild pokémon and legendaries to defeat as you battle. Hopefully the player base sticks around, as with the right amount of love and care, Pokémon Unite could be a huge boost for the franchise as a whole.
The Forgotten City is a game unlike any I’ve ever experienced before. I wasn’t kidding when I said I couldn’t put it down. Then I went back and played it again with a different character. I am truly shocked that this game was developed by only three people! The creative concept, smooth controls, clever time-looping mechanic, and stunning graphics are on par with the quality of work of some major studios.
NEO: The World Ends with You is the perfect combination of all style, all substance. It’s gorgeous to look, it’s one hell of a feast for your ears, but above all, it’s a fantastic JRPG-beat ’em up hybrid. It has a fantastic story, intriguing characters, and an excellent combat system that is easy to learn but very hard to master.
The Great Ace Attorney Chronicles is more of what you love, but with a different coat of paint. If you aren’t a fan of the franchise, or visual novels in general, I doubt this collection will be able to change your mind in any way. But if you’re a series veteran, you’ll be in for one hell of a ride. It’s the best looking title in the franchise so far, and it features some of the most memorable (and ridiculous) cases and characters Capcom has ever managed to come up with for the series.
Samurai Warriors 5 is proof that you shouldn’t fix what isn’t broken. Instead of trying to deviate from its predecessors like Dynasty Warriors 9 did, it reverted back to the franchise’s characteristic formula of mindless-but-cathartic button mashing coupled with a shocking amount of content and unlockables. Be advised, this is a shallow game, and it’s meant to please a very specific niche. But boy oh boy, does it know how to please said niche with its simple yet addictive gameplay loop.
It all boils down to how long you can actually put up with its puzzles, uneven framerate, and bad controls in order to actually enjoy its engaging story.
In short, even though Urban Trial Tricky was clearly meant to be enjoyed on a portable, I won’t deny I had quite a bit of fun playing it on an Xbox. Even if I don’t have access to the novelty of portability, I was more than satisfied with its improved performance and faster loading times. The game as a whole is a bit rough around the edges, but its presentation is strong and its gameplay, despite a bit janky at times, is simple to learn and fun to mess around with.
The De Vespe Conspiracy turned out to be an expansion I didn’t know I wanted until I had it. It’s a true-to-form addition to a game I already loved. Any excuse to revisit Teer Fradee is a welcome journey, even if it’s quite short, only taking about three to four hours to complete. Still, it gave me more insight into a few characters I thought I knew fairly well.
Death’s Door was a title I was looking forward to from the previews. I liked the concept, the gameplay looked good, and the characters looked silly and fun. However, I did not expect it to be one of the best games I’ve played this year. Beating the main boss and rolling the credits isn’t even the end. There is still more mystery to unfold and I haven’t been able to put it down. You absolutely owe it to yourself to play this title.
Akiba’s Trip: Hellbound & Debriefed will be reviled by many people for its dumb premise, but its perverted combat system isn’t even what’s most egregious about it. It’s an underwhelming remaster of a PSP game that doesn’t look nor perform much better than its 2011 counterpart, which was already an underwhelming technical achievement at the time.
There are excellent things about its plot, its level design, and its gameplay choices. But they are equally offset by some terrible design choices in the same segments. The same can be said about this remaster. For every welcoming improvement, such as the fantastic graphics, performance, and being able to ditch motion controls altogether, there is another annoying setback, such as the implementation of said non-motion controls and the bizarre camera movement.
This game is less about being challenging and more about being cathartic and completely crazy. It’s not about testing your skills, it’s all about throwing as many things for you to shoot at, reaching a point you can barely tell what’s happening onscreen. Thankfully, I love chaotic games like this, so I had a great time with Cotton Reboot!, especially with its brand new “Arranged” mode.
Returnal for me is as close to a masterpiece as I think I’ve gotten. Despite a few small visual glitches, nothing that I encountered was game breaking. There were no crashes or any bugs that would force me to start a new run. Once I started playing, I didn’t want to put the game down. I was fully hooked into this world, into Selene’s story, and I wanted to fight my way out of there.
Out of Line is quite short, clocking at around three hours, and not exactly replayable, but I did enjoy this brief ride while it lasted. It wasn’t so much for its themes, as they can (and most certainly will) fly by everyone’s head as the storytelling isn’t this game’s forte, but I did enjoy its gorgeous art style, relaxing level of difficulty, and inventive puzzle design.