WayTooManyGames
HomepageWayTooManyGames's Reviews
The fact the Switch version is a remaster of the massively inferior Wii version, by itself, is a huge disappointment. You’re getting less interesting visuals, worse controls, and shorter levels. Why was that version chosen to be the basis of the remaster? The Switch is underpowered, but it can handle an Xbox 360 game with ease. The motion controls aren’t even that interesting in this case. It saddens me to say this, but the Switch version of Star Wars: The Force Unleashed isn’t the blast from the past you’re looking for.
Serious Sam: Tormental is not mind-blowing, but it’s way more fun than it looks like at first glance. In fact, its main issue is the fact that it’s yet another indie roguelite in an increasingly saturated market, not any technical or design flaw of its own. Furthermore, it’s probably the best Serious Sam game released in years, now that I’m thinking about it.
Despite being a regular Destiny player, I am also a cynic. The last couple of years haven’t been kind to the game (and the franchise as a whole) and I didn’t go into this expansion with the greatest of expectations. However, Witch Queen has quickly become my favourite Destiny experience to date and a huge step in the right direction. We ended up getting an amazing and rather beefy campaign that shows Bungie at their very best, but there’s still a long way to go with everything else in the game.
While I wholeheartedly recommend the game, I warn everyone to stay away from the Nintendo Switch port until the issues are ironed out. As for me, I’m seeking out the Playstation 5 version as I’m legitimately curious about the ending.
Winter Ember is a game I am heavily conflicted on. On one hand it’s an immersive Thief inspired game with tense stealth aspects. On the other hand it’s frustrating to play, thanks to its zoomed in camera and lack of consistency. There’s a lot of potential that was unfortunately wasted in here. If you really want to satiate your Thief hunger, it pains me to say this isn’t the solution. Just play the original and its sequel for the upteenth time…
I still don’t understand the reasoning behind remastering and re-releasing a game that had already been remastered and re-released in the past, but thankfully, Tumblebugs is so much fun that I quickly forgot about this behind-the-scenes nonsense. I usually prefer to play these “pick up and play” games on a portable, but Tumblebugs runs, looks, plays and loads so well on a PC, that it ended up becoming one of my favorite casual computer games to play for a few minutes at a time.
Ikai was a horror title I was actually really looking forward to. A game steeped in Japanese folklore in a self contained location could (and to be fair, should) have made for an absolutely terrifying and unique experience. However, it just didn’t manage to make the cut: its short runtime, generic gameplay loop and complete lack of scares resulted in a really underwhelming and, more often than not, frustrating, horror title you should avoid.
13 Sentinels: Aegis Rim should be tried by everyone. If you’ve got a Switch and literally thirty minutes, try it. Give it a genuine go and see what happens in the first half of the hour long tutorial. If you aren’t at least mildly intrigued, fair enough, walk away. But if you can enjoy that thirty minutes, you’re on the hook for hours upon hours of fighting, upgrading, exploration, beautiful design, amazing soundtrack and just some of the tightest coding the Switch has had the privilege to house. You cannot go wrong here, and I cannot recommend it enough.
Tiny Tina’s Wonderlands is not only a glorious return to its roots, but it’s bloody entertaining to play.
In the end, I just had a bad time playing B.I.O.T.A. I should have been thrilled to be fighting my way through aliens and mutants and blowing things up, like when I was a child. Instead, I was watching the clock and figuring out if I’d put in enough work to stop, like when I’m an adult. A game should never feel like a chore, and there was just too much being asked by B.I.O.T.A. for me to have a good time.
Taito Milestones is a reminder that Taito has released more than just Space Invaders and Breakout clones. Sadly, it is also a reminder as to why none of the games included in this collection are fondly remembered.
A few annoying issues here and there may tarnish its overall quality a little bit, but boy, did Lego Star Wars: The Skywalker Saga deliver. I was expecting for it to be great, but wasn’t expecting for it to basically rival Super Mario Odyssey in terms of charm and amount of collectibles.
It’s silly, and it’s pretty janky, but the overall campy nature of the franchise made me overlook some of the issues present in The House of the Dead: Remake. As of now, its performance needs some tinkering, and the developers really need to fix the responsiveness of the gyro aiming functionality. Still, I had a lot of fun with it.
All the frill and filler is optional; you’ve got an amazing world to explore and plenty to play and see. It’s got smarts, it’s got heart, but mostly, it’s got guts. If you want to see Kirby with a good dash of wonder mixed in, then Kirby and the Forgotten Land will transport you to someplace truly wonderful.
It’s hard to recommend Frightence, mainly because there’s just so little of it. Clocking in at under an hour of playtime, with no replay value, it’s tough to make a case for it. The idea is great, but the game ends just as things start to pick up and become interesting. It leaves off with a “To be continued” message, which leaves me hopeful that there is a more solid game in the works. As it stands, Frightence feels more like a demo or prologue than an actual game.
Slipstream is a fantastic game if you’re looking for a retro-style arcade racer to satiate your nostalgic needs. It knows its audience, and wants to please that specific niche of gamers. It’s a game that proves that solo developer, ansdor, could (and should) be hired by Sega in order to handle a brand new entry in the OutRun series. If you’re not into retro racers, be it by being more fond of the improvements seen in modern racing games or the fact you have never liked these simpler, more limited experiences in the first place, Slipstream isn’t going to change your mind.
Kombinera isn’t a puzzle game that will please most fans of the genre. It is really minimalistic, and its difficulty curve is all over the place. Still, it is oddly charming. There is something about its really creative premise, as well as the fact Atari is backing it, that makes it amusing. At times, it does feel like I’m playing a hidden gem from the 80s, a game Atari could have released back in its heyday.
I was ultimately disappointed, but not surprised by GRID Legends. After all, with the level of quality the last game set I couldn’t imagine this one being that much different. And while I did really really enjoy the story mode, it was very short and not the kind of thing people buy racing games for. The rest of the single-player was generic and barebones, while the multiplayer is already circling the drain.
The worst kind of bad game isn’t the one that is a total and complete train wreck. In Nightmare is the worst kind of bad game. It’s just absolutely uninteresting. Not good enough to be worth tackling, not bad enough to be enjoyed as a “so bad it’s good experience”, but also flawed enough not to be considered just downright mediocre. It’s boring and poorly designed.
Let me be clear: if you didn’t like Death Stranding when it first came out, then this Director’s Cut will do basically nothing to fix any of the game’s issues for you. It is still obtuse at times, a bit too long, a bit too confusing for some. However, if you were a fan of the original launch, then there’s just enough new content here to justify the upgrade. It sure gave me the perfect excuse to start a fresh save and enjoy these brand new additions.