WayTooManyGames
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It’s a very solid fun game that I’m definitely going to be spending some more time with. I love the look of the game, the playstyles of the chosen factions, and the roguelike nature keeps me coming back. I’m also slowly getting deeper into the Age of Sigmar setting, and this game is a great intro point. Also I can’t ignore just how easy it would be to add Faction DLC, so I’m really hoping it sold well enough to get some.
The borderline perfect usage of the AIM controller resulted in one of my favorite VR experiences so far, and weirdly enough, my favorite Sniper Elite game so far, even if it has very little to do with its mainline counterparts.
Where the Heart Leads doesn’t want you to play and after a while, I just stopped fighting it.
Sniper: Ghost Warrior Contracts 2 is a game designed for my taste. It offers me a buffet of different gameplay options, tech, stealth opportunities, and sniping that I love. It mixes the action stealth gameplay and long distance sniping simulation very well, and while it may not be super exciting, it gives methodical players like myself something to obsess over.
The reduced framerate on the Switch version of Boomerang X might be a bit of a downer, since the game feels perfect on a handheld, but I still had a great time with it. It’s fast-paced, arcadey, stylish as all hell and allows you to experiment a lot with its combat mechanics. Regardless of its technical shortcomings, it’s yet another banger from Devolver, a fun little title from the single best indie curator in the market.
I can sum up my experience with Crash Drive 3 in one word: “why”. Why was this released on next-gen consoles when this game is basically a port of a mobile game (which can be acquired for free, mind you)? Why did it not take advantage of improved hardware to boost its visuals or framerate? It’s not terrible, but it’s oh so boring and uninspired.
Monster Hunter Stories 2: Wings of Ruin is a much better game than I could have ever anticipated. It’s a very clever spin on the Monster Hunter formula, with a cutesy art style, turn-based combat that is easy to pick up regardless of your experience with RPG games, a serviceable story, and more than enough depth and sidequests to keep you busy for hours.
It just isn’t as fun as any of its turn-based counterparts. In a sea of multiplayer shooters with way more content out there, some of them not requiring an upfront payment in order to access them, this game just doesn’t have what it takes in order to stand out.
As a whole, I can’t recommend Dungeons & Dragons: Dark Alliance. If you’re attempting to play it on a last gen system, it’s almost impossible to get through. Even if you’re playing it on a current gen system, it’s still not worth your time. It’s simply not fun. It’s so bland and generic that it’s a slog to get through. There are many other co-op action adventure games out there are much more entertaining, such as Diablo III or Baldur’s Gate: Dark Alliance. And the latter isn’t even that good to begin with.
The Corruption Within might have its flaws, but I’d still recommend it to anyone who likes classic point-and-click adventure games. It is short, only taking about two hours to beat while getting all the achievements, but it’s an engaging ride while it lasts.
Insomniac did something great in reminding us that the best of games can still just be fun. That doesn’t mean to toss away narrative or to do without seriousness, but that a game doesn’t need to rely on them. PlayStation has been knocking them out of the park this gen, yet somehow Ratchet & Clank finds itself standing a Rift Apart of the competition.
As it stands, Curved Space is a pretty good arcade shooter that manages to stand out even though it suffers from an annoying amount of feature creep.
I don’t think anyone was expecting for Space Jam: A New Legacy – The Game to be amazing. Let’s face it, it’s a marketing ploy. It’s here to raise awareness for the brand new movie by giving you a few minutes of fun and some easy achievements. With that being said, I expected a lot worse from it. It’s decent for what it is. I still think that there is no reason for a beat ’em up based on Space Jam to exist, but all in all, there are worse ways to spend half an hour of your time.
If you haven’t noticed, I’m a huge fan of The Elder Scrolls Online: Blackwood. It’s just altogether a perfect example of why I love this game. The world, the lore, the new mechanics, Oblivion Portals, it’s just all so well done. And this is built on top of everything Elder Scrolls Online has already done, and molded around One Tamriel.
I enjoyed this remaster of Legend of Mana. It kept the same feel of the original (almost to a fault), so any fans of this classic adventure will undoubtedly love this remaster. It’s gorgeous to look at and listen to while you enjoy the journey. I really wish there had been quality of life improvements to the combat and better explanations of how to set up the map, though.
Doki Doki Literature Club Plus! brings some much needed quality of life changes to the original game. It also makes it much more accessible to people, no longer being PC only and bringing it to most consoles. If you’re into visual novels, horror, puzzles, or all of the above, this is a nice cheap one to check out.
Wave Break is, at best, an average Tony Hawk’s Pro Skater clone that just so happened to be launched at the worst time possible, right alongside the debut of its main source of inspiration on the Switch. Sure, it’s cheaper than its main competitor and I suppose ultra-die-hard Weezer fans will want to grab it just because of the inclusion of one of their songs in its soundtrack, but it’s inferior in every conceivable way.
Aluna: Sentinel of the Shards should have been a hit. I would have been able to ignore its dated visuals and uninteresting characters if its gameplay wasn’t so shallow and boring. I really love the fact it’s set around the rich and detailed world of Incan mythology, a setting barely explored by developers for the past twenty years, but even though it feels quite unique at times, I cannot exactly recommend a game so repetitive and menial.
If anything else, Lego Builder’s Journey proves that you don’t need to tie the Lego brand to a third-party license in order to craft a successful game. It shows that there are no limits to what you can create with the simple concept of building structures with bricks, just like how there are no limits to what we can build with these pieces of plastic in real life.
MechWarrior 5: Mercenaries focuses too much of its efforts in pointless filler, such as a milquetoast story and an annoying progression system. Its insane multiplayer is where it shines the brightest, but then again, I feel like this is best experienced on PC, with a mouse and keyboard setup.