WayTooManyGames
HomepageWayTooManyGames's Reviews
Inmost is the rare case of a really good game that intentionally tries to be discomforting and uneasy due to its themes. I liked its visuals, level structure, and sound design, but it’s hard for me to actively recommend it. It’s just way too downtrodden and depressing in a way that it almost demotivates you to play it for long.
This is getting more and more frustrating with each new iteration. NBA 2K21 is not a bad basketball game. It’s robust. It’s realistic. It’s really fun if all you want is a quick match with a friend or the CPU. The problem is that very few additions were included when comparing this game to NBA 2K20, with its additional monetization practices getting even more absurd with each new iteration. When will enough be enough?
Hotshot Racing is a nice throwback to the heyday of stimulating and cheerful arcade racers of the early 90’s. It’s as challenging as your average Ridge Racer or Virtua Racing, but sadly, nowhere near as charming.
Despite its flaws, I enjoyed my time with Iron Harvest. Mostly with the campaign, but the more flexible gameplay style allowed with weapon switching made Skirmish/Multiplayer promising. Sadly, the game’s lack of content and poor faction variety hurts its longevity.
I hate games like this. The actual concept is great, but playing it just sucks all the fun out. There’s so much potential here, so many things to do, and the presence of both PvE and PvP means that low player count isn’t an issue. But those wait times that also highlight the terrible AI just invalidate all of it.
Considering previous reviews for other platforms, I was expecting for MX vs. ATV All Out to be way worse than what it ended up being. It’s by no means a great game, as it’s quite boring and performs poorly. However, I still managed to have my fair share of fun with it, mostly by wasting my time looking for collectibles in its interesting open world mode.
I just feel happy playing Tony Hawk’s Pro Skater 1+2. After feeling disappointed with the re-release of another childhood gem of mine, Final Fantasy: Crystal Chronicles, I was worried this game was going to be another case of a poorly aged title that relied more on nostalgia than its actual quality. I’m so glad I was wrong.
Mask of Mists is just fine. I’ve played much better games, but I’ve also played a ton of games that were a lot worse. For a seemingly lower budget title, it gets the job done if you’re looking for a short and straightforward Skyrim lookalike. It even has some inventive puzzles, which surprised me. It might be very janky, unpolished, and a bit uninventive, but you can notice the developers gave their best shot when making this project.
After Final Fantasy VII REMAKE went from a game I had no interest in to one of my favorite games in years, I didn’t think anything else could surprise me this year. But 2020 is proving itself to be one long surprise, and this is definitely one of it’s better ones. Nothing what I expected, it delivers in every way it needed too.
It’s by no means a perfect game, as it’s rife with bugs, glitches, and graphical issues, but it’s so charming that you won’t care about that before long. It has an engaging story, interesting characters, dynamic environments, and a unique gameplay system with the Seasonal Stones.
The Coma 2: Vicious Sisters kept me on my toes. For a game whose genre I’m not particularly fond of at all, and yet provided me with an immersive and atmospheric experience that I genuinely enjoyed, I have to give it the utmost respect.
Not a lot has been added in WRC 9 when compared to its predecessor, but what’s new in here is still very welcome. Its online interface is a bit better than before, its graphics have been improved by a significant degree, its framerate is more stable, and its controls, while still punitive towards newcomers, feature some new assists to make the adaptation process a little bit less traumatizing to the uninitiated.
Control’s AWE Expansion doesn’t do much to innovate, but it doesn’t need to. It continues building on the already strong combat encounters of the original game whilst adding a small twist on that. The main draw is with the brilliantly crafted story that brings Alan Wake into the Control universe.
As it stands, Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate truly immerses you into the anime’s story. Shot by shot, with little to no surprises, you’ll follow the two key characters and their adventures. The real struggle with this game is simply how easy it is, which isn’t always a bad thing if you’re looking to unwind, but sometimes you expect more challenge out of a anime-themed dungeon crawler.
The battle system being the best thing about Death End Re;Quest 2 is good, because it’s the main thing you’ll be doing. On the other hand, with the way this game starts, I was genuinely invested in the story until Mai just became another sulky, edgy, boring anime protagonist. All in all, Death End Re;Quest 2 was a fun game with an interesting and unique set of battle mechanics, but the story, and consequently my enjoyment, fell flat solely due to the poor writing. The lack of difficulty also bored after a while.
Witcheye feels right at home on the Switch. By no means a revolutionary game, much less a lengthy one, it still features a wide assortment of enemies, sceneries, and secrets to unfold. It would have certainly been a bonafide hit, had it been released back in the SNES days.
Windbound is an intriguing game full of mystery and wonder, and does a lot right. I’m not the biggest fan of survival and crafting games, but these systems are well implimented and balanced properly. They also add a lot to the feeling of being lost, but pushing forward in order to uncover this mystery.
The premise had so much potential. Kwaidan: Azuma Manor Story is a survival horror game set in feudal Japan, full of yokai and oni to deal with. This could have been, nay, SHOULD have been great. However, it completely misses the mark due to its absolute mess of a gameplay loop. It tries to be old school Resident Evil, Onimusha, and a point-and-click adventure all at the same time.
It was just so refreshing to play a 4X game that wasn’t obsessed with making everything as needlessly complex as possible, while taking as much of your time as it could to do it. If only more games in the genre took the hint…
The biggest offender is the fact that for a game designed to be played as a multiplayer experience, the multiplayer is absolutely dreadful. There’s no reason for it be as complicated to set up as it is, not to mention the fact that all players don’t progress their story unless they’re the host. This is a Final Fantasy game in name only and does not live up to the fond memories my nostalgia created.