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The task was not easy, but the positive expectations were confirmed: Resident Evil 4 is a worthy remake of the original. The updated visuals have made the dark and desolate atmosphere even better, and in terms of the campaign, we have an adventure here that is on par with the quality of the original. In fact, it manages to surpass it in several moments, with better-written characters and better use of the horror element. The remake does not replace the original adventure, but stands side by side as a unique, rich, well-constructed and addictive experience. More than direct comparisons, here we have a rare case where carefully executed changes make the new release superior in several ways, always respecting what worked well. Whether you're a novice or veteran, this is an absolute must-have game.
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Wildfrost is a charismatic and immersive deck-building adventure. The battles, which mix cards, turn handling and positioning, are exciting and full of interesting nuances. There is a good variety of cards, allies and powers, which makes it fun to explore tactical possibilities and build synergies. Chaos and unpredictability are constant in the runs, making the clashes intense and difficult, constantly forcing us to improvise. However, these are also the game's biggest flaws: it's common to end up in seemingly impossible or unfair situations. Also, the content is somewhat limited, however, future updates may alleviate these issues. With inventive combat and a captivating universe, Wildfrost is for those looking for a slightly different card roguelike, you just have to be prepared to face its challenges.
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Remake of one of the most important games in history, The Last of Us Part I deserved more, much more in its long-awaited arrival on the PC. In its current depressing state, only hardcore enthusiasts of its proposition or gamers with far above average hardware should consider a purchase before further patching; until then, others will be better served with versions already available on other platforms. Here's hoping, then, that both Naughty Dog and Sony learn their lesson: adapting games for the PC is not a simple mission. If platform players are conditioned to wait years and years for a console title, let it at least be served in a palatable way. Otherwise, it will be difficult to classify the result as anything more than indigestible.
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MLB The Show 23 left laziness aside and, instead of just updating rosters and changing the cover, it made discreet improvements, but which greatly benefited the experience of those who wanted something more complete. The addition of a Negro League-focused mode was the move that established the franchise's title as one of the best ever made in the sport.
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The Murder of Sonic the Hedgehog is a very competent way to revisit the blue hedgehog universe from a totally different angle. Made with a lot of polishment for its characters, the game mixes a simple but well-executed point-and-click with isometric platforming sections to create a must-play experience for fans that's also worth it for those who just want a good adventure game to pass time.
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Curse of the Sea Rats is never actually bad. Even with the lack of graphic and mechanical refinement, we can still find fun and adventure in its shores. There are a few interesting things in how it creates a diversified world but nothing impressive and the exploration isn't always rewarding.
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Atelier Ryza 3: Alchemist of the End & the Secret Key maintains the trilogy high bar in a broader experience that values exploration. The last game in the trilogy ends Ryza and her friends' summer vacation very well, demonstrating the growth of the characters and the developer itself over the almost four years since the launch of the first Atelier Ryza.
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Hogwarts Legacy manages to combine several elements present in RPG titles and action games almost perfectly. One of his greatest successes is to explore very well the material on which he is inspired. Experiencing the wizarding world from the point of view of a character created by you is something unique. It follows the same formula already seen in its combat, mixing the best in today's action games in a comfortable way for casual players. As much as the title lacks in its main campaign and repeats certain narrative clichés, it is definitely the game that every Harry Potter fan and I have always wanted.
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The Crown of Wu isn't the first or the last Journey to the West game adaptation, so there's no need to play it only for the historical value. Unfortunately, the lack of visual polishment and the sluggish movement broke what could have been a fun and fair reproduction of a literary classic.
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DREDGE mixes moments of contemplation and relaxation with good doses of mystery and exploration. It's an experience whose pacing depends a lot on how the player wants to interact in the game world and rewarding it, regardless of which approach will give the most anxiety during their solitary and mysterious adventure.
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Gripper stands out for its creative boss fights and interesting tunnel sections, which help bring variety to the gameplay. Despite the bugs and an unbalanced boss, it provides good doses of action that, together with the soundtrack, present a frantic and fun experience.
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Pirates Outlaws is addictive in every way the word deserves. The long list of cards encourages us to try every possible combination with the different heroes, while our reputation leads us to unlock different resources and seas. Even people who don't like grueling replays will end up coming back to play a game at some point.
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Delete After Reading is a text adventure that doesn't make the most out of its proposal. Though the last chapter is a good example of what could have been, the challenges are really basic and limited and the interaction with the text lacks boldness and innovation. Fans of child stories who like text games may still appreciate the game but they'll likely notice it could have been a lot more interesting.
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Terra Nil is a creative and quirky interpretation of the building and strategy genre. It's interesting to use different structures to purify areas and restore nature, especially because of the puzzle-like elements and the need to use scarce resources wisely. The setting captivates, investing in minimalist music, lush nature settings and beautifully crafted visuals to create a tranquil and immersive atmosphere. However, sometimes the game goes against this philosophy with unpredictable and frustrating situations, as well as small interface problems. Ingenious and meditative, Terra Nil is recommended for those who want to relax in the middle of nature and for those in search of a unique challenge.
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Post Void has the greatest virtues of being direct and having precise gameplay, with a generous contribution of roguelike touches. This combination manages to create something that always makes us look for the conclusion of the game or the best score. The bizarre aesthetic might offend some more sensitive eyes, but even its acute difficulty isn't a turn off.
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9 Years of Shadows uses music and color to create a unique adventure. Agile exploration is its greatest asset, especially changing Europa armor to overcome the various challenges spread throughout Talos Castle. Technically the game is competent, however, as a metroidvania, it is basic: the progression is very linear and most of the elements are too simple. To compensate, the atmosphere is well-built with the colorfully stylish visuals and outstanding soundtrack. These characteristics make 9 Years of Shadows enjoyable, despite not being very outstanding.
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Vernal Edge delivers polished boss battles but ends up lacking in enemy variety. It's enhanced by offering a semi-open world unlike the usual metroidvanias but should have smaller areas and a better map system. Weighing the pros and cons of the game, I conclude there are more good things than bad, enough to recommend it to any fan of the genre who has the patience to brave a world with no directions.
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Addictive, frantic and fun are just some of Spin Rhythm XD's adjectives. With a good selection of songs and a fluid and easy-to-understand gameplay, Spin Rhythm stands out and consolidates itself as one of the best experiences available in rhythm games. Even with the enormous complexity of the highest difficulties, the constant attempt to complete a song is extremely satisfying. With the promise of new content to come, Spin Rhythm XD is poised to remain relevant for years to come.
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Mato Anomalies is not a bad game, but the impression is that everything in it could be significantly improved. Combat works, but lacks variety and some system that differentiates it from other examples of the genre. The story is interesting and manages to entertain, but it lacks some singular idea that makes it unique. The presentation manages to carry the title, but could have received a more thoughtful finish to make everything even more captivating.
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Postcard 4: No Regerts is simply something you have to stay away from. It doesn't save itself for the humor, or the gameplay, or the visuals, or for any reason I try to think of to find a positive point.
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