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Horizon Forbidden West: Burning Shores is a competent DLC that adds subtle improvements to one of the most fantastic adventures of recent times in video games. Despite not adding much in terms of history, the new region still yields good hours of gameplay for those who like to venture into the post-apocalyptic world of Guerilla Games.
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Dungeon Drafters merges good ideas into a remarkable deck-building roguelike. Tactical combat is its biggest highlight because of the countless possibilities, combos and synergies provided by the magic cards. Besides that, each dungeon has a different rhythm with its different enemies and traps, which adds variety to the runs. The challenge is high, with constant defeat. This is part of the game cycle, as the intent is to learn from mistakes, make adjustments, and try again. However, some negative points hinder the experience, such as unintuitive terms and interface, little room for errors and an overall somewhat slow pace. In the end, it's worth taking on the creative tactical challenges of Dungeon Drafters. You just need to be willing to dedicate yourself to move forward.
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I really wanted to have a positive experience with Troublemaker. You can see that the developers had their hearts in place. There was also ambition, which is good for creativity. However, none of this is enough if you lack the technical capacity to execute your ideas properly.
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Cassette Beasts is clearly inspired by Pokémon and takes advantage of a popular concept to create something unique. Its combat system combining interactions between types, fusions and point consumption, along with its fun and sinister story, makes it a unique game and much deeper than it initially appears. Its problems can be fixed in the future, especially those related to movement. Therefore, it is impossible not to recommend the title, especially for fans of pocket monsters.
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Short but well-paced, Nuclear Blaze focuses on the urgency of the fire to create an intense experience. The game benefits from the great use of effects to enrich the simple pixel art and add to an atmosphere of mystery that, even if it's not deep or surprising, gives fuel to keep the flame burning bright for as long as it lasts. The heat gets intense in Hold My Glass mode and it can be frustrating, but the difficulty adjustments make the game accessible to any audience, even very young children, who can also enjoy the Kids Mode, designed especially for them.
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Trinity Trigger is an action RPG whose combat offers good malleability and a decent amount of content. Unfortunately, the generic narrative and the bad allies AI oare considerably negative factors for the experience and, together with some polishing details, leave the game short of what it could offer. Still, those who really like the genre will probably know how to appreciate the journey.
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Arcana of Paradise —The Tower— bets on dynamism to offer a roguelike deckbuilding like no other. Real-time combats are frantic and interesting, requiring strategy and dexterity to win. Furthermore, the numerous situations scattered throughout the adventure have curious puzzle elements, forcing us to think carefully in order to advance. The mechanics are inventive, but the content is reduced: enemies and events are repeated frequently, and the strategic possibilities are limited. Because of this, runs become repetitive quickly, compromising the mid-term experience. Despite the problems, the mysteries of Arcana of Paradise are worth exploring, even if briefly.
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Dead Island 2 is a wild, frantic and fun experience. The game focuses on what makes us love video games: the feeling of adventure and uncompromised fun. In the midst of so many great works, with perfect scripts, cutscenes that look like cinema, Dead Island 2 just wants you to take control, crush some skulls, rip off some limbs and have a fun and exciting game, without compromising to explore new areas for the franchise, playing the role that a reboot would have in modern cinema, reintroducing old elements and presenting it to new audiences. Indeed, a pleasant surprise this year.
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I can't say God of Rock did a mistake in its choice of elements but this is a clear case where less is more. The good ideas and features from fighting games were smart picks, but the mayhem of things on screen turn what could have been a beautiful melody into a messy thread of mismatched notes.
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Wild Dogs may have been created with the intention to be a retro run and gun, but the combination of the elements it brought made it something bigger. It's a recommendation I'd do in a heartbeat to people who want to get a taste of the genre or those who are already veterans. Your desire for action and nostalgia with a good challenge will be fulfilled.
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OTXO is a good choice for anyone who enjoys straightforward action without elaborate stories or very complex mechanics. Even without bringing anything new to the roguelite genre, the simple but still challenging gameplay is the main highlight of this indie title that uses and abuses action to provide an almost cinematic shooting experience.
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With considerably better storytelling than its predecessor, Coffee Talk Episode 2: Hibiscus & Butterfly manages to go beyond the comfortable experience of serving hot drinks to strangers. Both new characters and old acquaintances present interesting stories that reveal a very exciting world of modern fantasy and form a true family with their bonds. An easy recommendation for anyone looking for a good everyday gaming experience.
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The Mageseeker: A League of Legends Story is a great invitation for those who want to know more or simply start their journey through the rich mythological world of Runeterra. With satisfying and exciting combat, this aspect is a good draw for anyone who enjoys action games. It's not formidable, but it shows the quality of Riot Forge's ability to create experiences with different approaches using League of Legends intellectual property.
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Cannon Dancer is another cool port of a title that could have been left behind for only illegal emulators and awful translations but it got the deserved highlight for current consoles. Its responsive gameplay is sharp and the difficulty level leaves nothing to be desired for fans of a good challenge.
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Mega Man Battle Network Legacy Collection is a pack with ten games that were some of the pioneers in mixing action and deckbuilding. Not only does it preserve the titles and gives them a new presentation for modern systems, it also makes an effort to keep the qualities of the original experience intact under a new online mode and patch cards built into the system. It's a worthy collection not only for the fans but also those who love the gameplay concept, already used by many new games. However, even with a big gallery and high quality games, there's a lingering feeling that, when compared to similar compilations, Capcom could have done a little more to make the whole pack truly perfect.
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Melon Journey: Bittersweet Memories stands out by presenting a really fun and lighthearted story, offering mystery, crimes and other serious issues with critical humor. Its graphics and soundtrack are special highlights, as they represent what a game from the nostalgic Game Boy would be with [high] fidelity. The absence of Portuguese text is an issue since the adventure is focused on reading but it doesn't diminish the shine of a pleasant and compelling game.
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In the end, Lunark works as a great platformer and homage to various classics. Its gameplay may be hard to control at first but it's not an issue that hinders how fun it can be.
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Sherlock Holmes: The Awakened does a brilliant job at showcasing a curious case of the most famous detective in the world, one in which he needs to go beyond his intellect to deal with things his skepticism never let him believe in. The narrative sequence and ambientation don't disappoint when compared to its literary adventures. It's a must-play title for fans of Sir Arthur Conan Doyle's work.
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Bat Boy bets on the basics and on creativity to make an excellent platformer. The sportist-hero is very versatile using his bat to hit, parry projectiles and bounce on top of enemies. There's a great variety of challenges, with brand new concepts being introduced all the time and new skills that encourage exploring the stages for secrets. As usual of modern retro-inspired titles, Bat Boy has a moderate difficulty but it's rarely unjust or frustrating. A few movements are a little imprecise, which gets in the way during complicated moments but it's fortunately easy to avoid. With variety, charisma and a great rhythm, Bat Boy is a must-play 2D platformer adventure.
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Storyteller's main merit is the playful way in which the puzzles must be solved, in addition to a cute art direction full of charisma. However, its shallow and little-used execution makes the game uninteresting very quickly, making it nothing more than an uncommitted pastime with a challenge that does not generate much engagement for the player.
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