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LEGO Brawls left me really frustrated. Seeing a vast creative opportunity being wasted this way was vexing. Not even having a huge amount of pieces to unlock motivates more than an hour of playing. A shame, to say the least.
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Isle of Arrows is an interesting and unpredictable tower defense. The game works with the traditional formula of the genre and adds interesting concepts, such as fortress building and random elements to offer an acceptable experience. Matches can be complicated but the real fun is mounting good defenses with what can be found along the way — a challenge that demands planning, improvisation and luck. However, the title ends up abusing a little in its [overreliance on] random elements, creating frustrating situations that seem to lack strategy. Besides that, some mechanics are way too restrictive, hindering the tactical planning. Nonetheless, many of its issues can be fixed with balancing and patches. In the end, Isle of Arrows is a great tower defense, as long as the player is ready to deal with unpredictability.
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Jojo's Bizarre Adventure: All-Star Battle R may not be a 100% new product, but it manages to kill the longing for fans who were bitter about the previous title in the series. Even leaving those who don't know the characters in the dark, its performance improvements make it a great fighting game, with a varied cast and a lot of charisma.
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Made in Abyss: Binary Star Falling into Darkness is a curious interpretation of the universe created by Akihito Tsukushi, but a variety of technical issues and lacking polishment end up weakening the experience considerably. Fans of the original work who want to feel the despair of diving into the abyss may find the game really interesting but the experience tends to be mediocre, especially for those who don't even know Made in Abyss well.
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Tinykin is an endearing action and 3D platforming adventure. Fast exploration is its biggest trump card, and the stages entice us to explore everywhere with its well thought locations. Besides that, there are many interesting puzzles that demand finding and using different tinykin — the challenge is low but it's fun to solve its creative puzzles. A soft atmosphere filled with charisma turns the experience into something even more enchanting. The areas are expansive and it has some fascinating and unique concepts, but the game suffers with some issues, such as the simplicity of tinykin usage and situations that repeat themselves from the very beginning to the end [of the game]. This doesn't hinder the journey as a whole but it still feels like a missed opportunity [to make something even better]. Overall, Tinykin is really worth a try.
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EA has shown that it has listened to fans of the franchise after the bad feedback of the last two years and has brought small changes that give more options for how to play the classic American football simulator. The graphical improvements in the new generation are very sharp and the amount of bugs has decreased. The game modes are pretty much the same and the small changes don't sustain interest for long.
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Melty Blood: Type Lumina became more interesting in the long run than some of its "big brothers" for simple reasons like free content and easy-to-handle gameplay. It's an excellent title coming from a studio that once again hits the nail on the head in a genre that is beginning to lack new and fresh ideas.
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Pac-Man World RePac presents a renewed and beautiful production that only highlights the qualities of the original game: well-thought-out levels, solid gameplay, many challenges to discover and face. Unfortunately, this has also left out many standard elements of current games, such as online functions and cosmetics. Even with this limitation, the experience is still very good and worth the place in your library, especially for fans of the platform and the late yellow acorn.
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Islets is a metroidvania that enchants with its charisma. Exploring floating islands is quite enjoyable as there is a great balance and variety between combat, exploration and platforming. The boss battles, in particular, are very creative and interesting. Also, the atmosphere is lovely, with humorous characters and beautiful visuals. The game competently executes the main platform concepts, but leaves something to be desired as metroidvania with some underdeveloped ideas. However, the intention is clear to offer a friendly and relaxed experience, and in that the title gets it right. In the end, Islets is a simple and captivating adventure.
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SD Gundam Battle Alliance is yet another product that suffers from the stigma of anime-based games, as it has elements that will be better used and valued by those who enjoy the original product. Despite the great quality with many elements to please the fans, the repetitiveness and lack of inspiration in the progression does not contribute to attract the interest of more players, even those who don't even know what a Mobile Suit is.
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Soul Hackers 2 is an entry that manages to showcase with primacy the potential that a Soul Hackers series can have within the Shin Megami Tensei universe. It's a thought-provoking new beginning and an honest return to a classic world that deserves to be explored further.
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Lobotomy Corporation features a strong narrative that is combined with unique and challenging gameplay, but the concept itself and a major technical issue make it difficult to recommend to everyone.
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The Company Man takes advantage of a very well thought out charm, coming from its charisma. It can be completed in under two hours, but exploring each reference makes us want to stay a little longer. Don't be surprised if, even after you've finished your journey, you feel like working a few extra hours.
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Besides offering a story that's very rich in details about the nazi occupation in Denmark territory, Gerda: A Flame in Winter puts us in situations in which we have to leave logica aside and follow our intuition, making the immersion guaranteed. The game's visual presentation is adequate to its proposal and has a unique charm, and, while a little rare, the sound work, when it is used, manages to transport us to the World War II period. Unfortunately, while it has a dub in the key moments and good controls, the lack of a Portuguese interface may weaken the experience to someone who hasn't mastered one of the available languages.
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The effort put in Teenage Mutant Ninja Turtles: The Cowabunga Collection turns this collection into an example to be followed. Konami hit the jackpot in putting this job on the hands of Digital Eclipse, who already has a vast experience in gathering big franchises' classics competently. What we have is a delicious "nostlagia and fun" flavor pizza, seasoned with competence and topped with a great legacy.
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The Last of Us Part I brings everything the game deserved to be in 2013 with visuals, mechanics and features that provide a great experience for both veterans and newbies in this universe of intense stories and outstanding characters. Fully standardized with Part II, this is a remake that we didn't need, at least for now, but one that is very welcome to keep alive one of the most important products in the global gaming industry.
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Midnight Fight Express is a dynamic and frenetic fighting game that makes the player feel like the protagonist of an action movie. Despite not being perfect and having some balance issues and excessive unnecessary dialogue, the surprising variety of content and its excellent combat system make this game recommended for all lovers of virtual brawling.
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Learning some lessons from the first remake, Destroy All Humans! 2 – Reprobed managed to maintain the quality level with good news. Crypto continues to live crazy adventures full of missions, collectibles, weapons and very cool skills. Unfortunately, technical issues permeate the game and limit an experience that is positive, but could be even better.
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Chronicles of Refugia is a good entrypoint to a unique futuristic world. Though the story and sound have a few direction issues, the title experiments with the visual novel format in an interesting way. It's a charming and expressive game, and I'm really curious to see the other characters' perspectives in the next episodes.
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Missile Command: Recharged is a beautiful reinterpretation of the classic, which serves very well the proposal to satisfy the nostalgic audience that spent afternoons defending cities on arcade screens or the Atari 2600. The aesthetic and mechanical modernizations are very welcome and really improve the gameplay. As for the audience that doesn't have nostalgic feelings for the classic, perhaps the game is unflattering for the repetitive gameplay and lack of variation. Still, it's a well-made remake of an immortal classic, with basic gameplay but at the same time straight to the point, which can yield good moments of fun.
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