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COGconnected

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4175 games reviewed
75.1 average score
78 median score
49.6% of games recommended

COGconnected's Reviews

Jul 5, 2016

The conduit doesn’t look that great when it goes vertical, but having a wire here and there connecting floors looks much better than before and it’s a welcome change.

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85 / 100 - INSIDE
Jul 4, 2016

It’s a refreshing take on storytelling because in this case the story truly isn’t the point, the journey is.

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Jul 4, 2016

It’s almost like the art team simply wasn’t finished, but they decided to ship anyway.

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75 / 100 - Furi
Jul 4, 2016

Furi shines where it counts with relentlessly fast-paced fun and satisfying action.

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66 / 100 - Space Run Galaxy
Jul 3, 2016

The graphics put into this game are pretty satisfying for what it is: despite the odd appearance of the ships it felt pretty crisp and enjoyable, although where the game started to lose me is its cringe-worthy dialogue.

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63 / 100 - Lost Sea
Jul 3, 2016

Lost Sea is a game that plays well, but rather than attempting to be a roguelike game, it should have focused on a strictly action/adventure style.

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87 / 100 - Prison Architect
Jul 1, 2016

Introversion Software and Double Eleven did a superb job making sure Prison Architect was more than your typical simulation game.

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70 / 100 - Heart&Slash
Jul 1, 2016

Heart&Slash isn’t perfect, but if you give it a chance you may find that there’s a lot to love in this charming, 3D roguelike.

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Dark Brotherhood is a chance for longtime fans to experience a real treat and joins previous DLC Orsinium as a content addition that enriches the Elder Scrolls lore for those who are curious to know more about the series’ past.

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71 / 100 - MXGP2
Jun 29, 2016

The landscape may be ridged and cultivated with bumps, hills, and trenches to affect the physics of the ride, but the texture falls flat.

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35 / 100 - Umbrella Corps
Jun 28, 2016

Unfortunately, single-player does not hold up well on its own as it’s an empty and dry attempt to create a story from gameplay that is repetitive and uneventful.

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But luckily the actual combat is fun and is designed in such a way that newcomers can quickly get the hang of the combos.

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40 / 100 - Mighty No. 9
Jun 25, 2016

But it feels like instead of putting time into multiple engrossing levels to experience, the player is instead thrown into a handful of death-trap missions with inferior controls and volatile settings and told they should be having fun.

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Jun 21, 2016

Rather than mowing down hordes of zombies with a hail of bullets, you’ll be using your environment to outsmart the undead, with the occasional ax to the head of course.

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78 / 100 - Breached
Jun 21, 2016

Penning logs, navigating maps, and analyzing my findings in the lab menu felt like authentic and really immersed me in the experience.

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78 / 100 - TurnOn
Jun 19, 2016

From the originality of the story, to the illustrative comic book panel scenes and exceptional graphics, Turn On is a fantastic casual platformer guaranteed to help pass a few hours of your day with a smile on your face.

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70 / 100 - Fenix Furia
Jun 17, 2016

When some of your level design includes portal puzzles, you absolutely need them to look distinctly different from each other.

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80 / 100 - SteamWorld Heist
Jun 16, 2016

Seeing as how every level is randomly generated there could be a lot more to offer than the meandering and side-questing that is there.

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60 / 100 - Planar Conquest
Jun 16, 2016

Often the winner is simply determined by who has more units which begs the question, why even have this type of combat system?

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Jun 15, 2016

The mechanics are solid and while the moment to moment action is a bit repetitive, the steady grind to level your characters is surprisingly satisfying.

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