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Wonder Boy: Asha in Monster World is a solid remaster and a fun action-platformer. Its protagonists are incredibly endearing and its simplicity is very charming. I recommend it to anyone with a craving for tough retro gameplay wrapped in a cute package. Just don’t go in expecting anything particularly long or deep.
If you’re a Dungeons and Dragons enthusiast that demands slavish adherence to licensed and familiar content, then Solasta: Crown of the Magister may disappoint you. If, on the other hand, your concept of D&D is more defined by the mechanics of character and party creation and the flow of exploration and combat defined by rolls of the dice, then Solasta will deliver a very authentic experience. It often doesn’t look pretty and it still has a few ugly bugs to iron out, but the inclusion of an excellent level creator and a superlative UI put Solasta: Crown of the Magister in the must-play column for both fans of the Fifth Edition rules and CRPGs in general.
So often developers create a game using the kitchen-sink approach and it isn’t always clear how or why disparate mechanics deserve to play together. In the case of Tainted Grail: Conquest, deckbuilding, roguelike progression, and action RPG-type exploration feel compatible with each other as well as the dark fantasy setting and story. Less successful are the punishing, protracted battles that take too long and lack variety over multiple runs. With some additional balancing, classes, card types, and adjustment to pacing, Tainted Grail’s fundamentally solid concepts could shine through the darkness a little better.
The devoted and opinionated Warhammer acolytes will no doubt weigh in on how faithfully Age of Sigmar: Storm Ground represents the tabletop experience and lore, both of which have expanded and diverged from the source with the blessings of Games Workshop. From the viewpoint of a casual but interested fan, Storm Ground is a success both as an enjoyable turn-based strategy rogue-lite game and as yet another product in the vast and varied Warhammer universe. Although it exists primarily as a training ground for multiplayer, the single-player campaign is worth playing, though it would have been even better with a true dramatic arc instead of the “infinitely replayable” roguelike runs. The three factions are a great place to start and whet the appetite for expansions and additional content.
Personal freedom and flexibility are essential components in any good RPG. Miitopia has this in spades, yet it’s sorely lacking in some other key areas. Things like the main narrative and the RPG portion are relatively threadbare. Even so, the highlights are charming enough that you’re not so concerned about that. In some respects, there’s barely a game here at all. And yet, I’m still charmed by what I consider to be the core gameplay. Not the tedious battles or the humdrum story, but the interpersonal bonds and endless customization. If you’re looking for some laid-back fun in short chunks, this will be perfect for you. On the other hand, the game is missing big sections of what makes a good RPG. So long as you’re up for a leisurely tour through an endless succession of inns, Miitopia will be a great time.
The story of Commander Shepard as told through Mass Effect Legendary Edition is excellent. It was groundbreaking a decade ago, and it’s still a powerful tale open to interpretation. Veterans of the franchise need not hesitate: this is a faithful polishing of the original games, with thoughtful changes that modernize the experience. If you’ve never taken a trip with the crew of the Normandy, there’s no better time than now. There’s a mammoth amount of quality content in the Mass Effect trilogy, and it’s all well worth the time investment.
Maneater is an absolutely brilliant game. In fact, it was one of my favourite games of 2020. The action-rpg style of gameplay combined with the shark mechanics creates such a unique and fresh experience, it’s hard not to recommend it to any gamer. Keep in mind though, this is about a shark that will eat damn near everything, including people, so if you have some younger shark fans in the house, you might want to reconsider exposing them to it. Though truth be told, my little guys tried it and got a kick out of it. It’s worth noting that the issues we noted in our original review are still present in this version, including the sometimes awkward controls, repetitive gameplay, and occasional wonky camera.
Although the game falls short of greatness, this ambitious debut from Experiment 101 has me salivating for their next release.
If you can get sufficiently sucked into the gameplay, every other problem seems insignificant. On the other hand, if any part of the moment-to-moment experience starts to drag, it can pull you right out of the game. In other words, if all you want to do is sail around starting fights, slowly gathering power until you become a force of nature on the waves, King of Seas is perfect for you. Conversely, if you’re looking for something more multifaceted and less focused, you may want to steer clear. I thought sailing and sea battles would sustain me. Perhaps there’s more to being a pirate after all.
For as much as that sense of nostalgia is great, video games have come a long way since then and I’ve become accustomed to a certain playstyle. Being so fully integrated back into an old style of game, as I said earlier, reminds me of why I’m thankful for how far games have come. Outbreak: Endless Nights does everything it sets out to and while I enjoyed some dungeon crawling and shooting zombies in the face for a little while, I’m still going to go back to my very full game library… I have far too much to catch up on to spend too much time in 2002.
In the end, I appreciated that The Wild at Heart leans into being an actual game rather than simply a thinly disguised exploration of childhood trauma. Together with inviting art direction that suggests an animated storybook and a story that supports layers of meaning, The Wild at Heart was a pleasant discovery. The game’s combat and puzzles aren’t entirely consistent or satisfying, and moment to moment the experience can feel a little aimless, but fans of accessible puzzle and action games with heart and some emotional depth should check it out.
Shin Megami Tensei III: Nocturne HD Remaster is a potent mixture of cosmic horror, religious horror, JRPG action, and pitch-black comedy. As long as you’re prepared to embrace your inner monster, it’ll be a hell of a time.
Many titles share the core gameplay loop of mining, crafting, and conquering the world. So, what sets a sandbox like Rust apart? Almost nothing. It is a dynamic, immersive survival sandbox with none of the charm of other games in its genre. Its heart and soul lie in its unforgiving, player-driven, immersive environment. As a result, the world is utterly unpredictable, so no two servers will share a state of decay. Which is to say, if you like having no idea what’s gonna happen, this easily stands apart.
With its unique, effective art design and plethora of satisfying puzzles, Retro Machina has many of the ingredients of a memorable and rewarding game. It’s unfortunate that combat and some key control mechanics discolor what could be a vibrant experience. Thematically, Retro Machina doesn’t cover new ground but the way it approaches puzzles and story makes sense and feels consistent with the world it has created. As an early game from a new studio, Retro Machina is an auspicious, if flawed, debut.
I don’t know if I would say I had a “blast” with Manifold Garden, but that’s only because I suck at puzzle games. What I do know is make no mistake; this one should not be missed if you consider yourself a riddle aficionado. Absolutely brilliant visuals make way for genuinely engaging levels that had me scratching my head and pumping my fist in victory. Sure, there are a few minor setbacks, the main one being problems with the pacing. But all-in-all, Manifold Garden is fantastic.
The Colonists wasn’t perfect nor was it the most user-friendly, but the city-building objective of the game was met and a thoroughly enjoyable experience was presented to all types of players, making this an easy game to boot up for anyone looking to strategize in an environment that moves at a comfortable pace.
I would recommend Siege Survival: Gloria Victis to players who like difficult management games and muddy depressing fantasy. I know you guys are out there. I’m one of those people. And despite my many criticisms of the game, I intend to keep playing it after this review has gone live. That’s not necessarily always the case! But there is a spark of something at the core of Siege Survival: Gloria Victis. It’s a puzzle, and if I can just line all the pieces up, I know I’ll feel the satisfaction of solving a difficult gaming challenge. But I will not be able to help imagining the game this could have been; brighter, sleeker, and more imaginative.
But why, oh, why do I still feel compelled to go back and play the game? As I said before, Days Gone feels like bad TV. It has no substance, but goddamn is it nice just to relax and follow along with the story and its hypnotizing gameplay loops. There are definitely better games out there, but without a doubt, Days Gone is a perfectly entertaining title to waste a week in.
Although 2019 didn’t quite peg the games-quality meter as much as the prior year, it did have its share of standout titles, Metro: Exodus included. The game sold enough to spawn some excellent DLC as well. For anyone who missed Metro: Exodus in its original release and can scale the graphics card barrier to entry, the Enhanced Edition is definitely a must-buy. Thankfully players without the requisite gear can still enjoy the game’s other, less major, improvements and fixes too.
Wrath of the Druids is a substantial, mechanically strong and visually impressive expansion for Assassin’s Creed Valhalla and anyone who appreciated the main game will absolutely enjoy Eivor’s journey to the Emerald Isle. Wrath of the Druids does not make any fundamental changes to Valhalla’s game play but it’s easy to become invested in the new story, interesting characters and beautiful environments, and can be enjoyed by a player at any level.