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Once you taste that first sweet gold medal, it's hard to put down the controller knowing the next one is right around the corner.
ZeniMax shows with Morrowind that there is still lots of enjoyment to be had in Tamriel.
The ships themselves and all of the skills used look great, just try not to lose track of yourself among the chaos that is sure to ensue.
Introversion Software and Double Eleven do a great job showing that simulation games do not have to be boring or mindless, and that they can be home to creativity, variety, and if you're feeling up to it, absolute chaos!
The biggest issue is the fact that the controls don't quite compute when it comes to bringing keyboard to controller.
AereA puts a fun and intriguing spin on the dungeon crawler-RPG style, making the entire game about music.
In the beginning it seems as if Telltale is struggling to find their groove, stumbling a bit before regaining focus.
All in all, Conarium does a fantastic job on the atmosphere and giving players those fearful moments of panic where you are holding your breath at every turn.
Traversing a beautiful and colorful world with only your wits makes for a fun-filled cringing experience as you frequently watch the demise of your hero time and time again. Illusoria sets out to recapture the feeling of classic 90's platformers and it succeeds.
As you progress to faster ships, the weaponry becomes less of a problem, since the design of the tracks doesn't make for an enjoyable time anyway and you'll be spending all your energy just trying to avoid walls.
Stones Unturned is one of the best experiences I've had all generation and it would have made Mafia III a serious game of the year contender had the rest of the game met these standards.
All in all, I enjoyed my time with Acaratus.
My relatively short experience thus far with Starpoint Gemini Warlords has me pretty impressed; play it as an RPG in space, a 4X game, or just explore endlessly without a plan – there's a lot of choice in how you enjoy it. One thing is for sure: it will be a long time before you ever feel bored.
Overall, this remaster is a decent title, though unfortunately is not a remaster that was wanted or memorable
Everything from the men whimpering as they bleed out to the artillery shells deafening you for a short while continuously put me on edge
Where Randall shines, if dimly, is its visuals.
Star Trek: Bridge Crew feels like the next step for cooperative gaming.
While the motion controls work well, I unequivocally prefer using the pro controller. I felt much more competitive using it and was able to dash and punch not only faster but more accurately
Mages of Mystralia not only encourages you to mix and match to your heart's content but requires you to do so.
Great story overcomes lacking gameplay.