COGconnected
HomepageCOGconnected's Reviews
All MMORPGs are major time commitments by definition, so whether New World can hold your attention long term is probably a function of your expectations, and whether you connect with what the game has to offer. New World probably won’t ever surprise you, but it won’t disappoint you either.
Clash of Chefs is a simple game and that’s just fine; its cute colorful visuals get the job done even if they’re not stunning, and the minimalist presentation has its charms. There’s nothing overtly “wrong” with this game and for a short, casual play session, there’s some fun to be had. But, much like the empty calories of eating a hamburger and fries, you’ll be wanting something a little but more substantial after too long.
While the core mix of action platforming and city building is a thing of beauty, this Renaissance version of ActRaiser is bogged down by motion sickness-inducing framerate drops, ugly prerendered character models, and far too frequent tower defense sections. If ActRaiser Renaissance is your only way to play ActRaiser, then please do yourself the favor, but I would highly recommend getting a Super Nintendo with a game cartridge, or a Wii with the virtual console download installed.
Some of the new mechanics like the rafting or manipulation of light are most welcome. So while Echoes gives up parts of what made Outer Wilds so great in the grand exploration, Echoes of the Eye is a solid companion piece to the base game. I just wish I didn’t spend nearly all of it away from my spaceship.
Sadly, I cannot claim that Dragon Ball Z: Kakarot + A New Power Awakens Set is the complete experience. But for the same price as the base game on any other console, the Switch version is definitely the way to go for new players. Anyone who already owns the base game and DLC on other systems might only be interested for portability purposes. Any Dragon Ball Z fan, who has not played Dragon Ball Z: Kakarot, need to do themselves a favor and play this strange hybrid of cinematic storytelling, 3D fighting game aerial combat, JRPG mechanics, and open world exploration.
If there’s a sticking point to really enjoying Xuan Yuan Sword VII, it’s that not everyone will respond to its pace and insistence on story and character over action. While its mythology, history and politics are firmly rooted in Chinese culture, this 20-hour family drama is moving, universal and entirely relatable, and its action is rewarding. For those with patience, Xuan Yuan Sword VII is a unique and memorable action roleplaying game experience.
The DLC is excellent, and the portability is aces. If you’ve never played Ni No Kuni II: Revenant Kingdom before, then the Switch’s Prince’s Edition is a must play for any JRPG fan. My only complaints are about what the game doesn’t have. Everything it does have is wonderful. It’s kind of worth it for the strange intro alone.
AWAY: The Survival Series is an audacious game that fails to deliver on its excellent premise. Although clearly built with love and passion, the number of bugs and flawed mechanics make this a frustrating and arduous trek through the wild.
After many failed outings, the Super Monkey Ball franchise is back. Bubbling with content, there’s plenty to do whether you want to play solo or multiplayer. Whilst the nature of the game can cause frustration, the removal of the lives system has helped to improve the experience. The infectious presentation combined with the lovely gameplay makes this an absolute joy and an essential purchase for fans of the series.
Aragami 2 is an adventure that can be enjoyed by stealth fans and anyone who wants to try infiltrating an enemy base with satisfying results. Even if you’re bad at stealth games, Aragami 2 encourages you to create your own path and explore different ways to tackle a challenge. Sometimes close combat is my jam, and other times I just want to avoid confrontation. The many ways to experience Aragami 2 made it feel less catered to one specific audience and more towards anyone who is interested in trying a stealth experience. While the plot isn’t all that engaging, it is satisfying in its own way.
All in all, I had a great time with Steel Assault and I’d recommend it to anyone who likes action platformers, especially retro ones. However, it is modeled directly off of old-school arcade games, with all the difficulty and strategic planning that entails. If you don’t enjoy replaying levels over and over trying to get everything just right, or games that challenge you relentlessly, Steel Assault probably isn’t for you. You’re supposed to struggle. That’s the point of the game.
All told, In Sound Mind wasn’t the game I was expecting. But I still found myself pushing forward, eager to uncover a little bit more. If you’ve got any appetite for cerebral horror and puzzle solving, In Sound Mind might be just what you’re looking for.
Overall, I really enjoyed my time with Astria Ascending. While parts of it felt long and grindy, the English cast is abysmal, and the dungeons design themselves left more to be desired, Astria Ascending is still a solid entry in the JRPG genre. It does what it sets out to do and at its price point it does it pretty well. While it may not quite rise to the heights of some of the forebears it tries to evoke from Square Enix’s past, its friendlier price point makes it a great entry that can steal away 25-30 hours of time. Just don’t expect it to sway you over if you don’t already like the genre. As its tendency to get grindy, and its overwrought characters may not change your mind.
FIFA 22 is the improvement that many fans have been waiting for. Shifting the focus away from pace, the game has managed to achieve a new level of realism. Due to HyperMotion Technology, players act and move intelligently, increasing strategic possibilities in offensive and defensive scenarios. With a litany of tweaks and refinements, FIFA 22 is the best iteration of the sport in the franchise.
Hot Wheels Unleashed is a fast-paced racer that captures the frantic action of the miniature, diecast toys. The momentum-based gameplay helps to create intense races where anyone can win or lose. Even though the tracks are exciting and varied, the lack of environments is disappointing. Vehicles look incredible, making you want to collect each of them, however, the grindy blind box system may halt your progress. Overall, this is a solid racer that will knock you over with a nitro-boost of nostalgia. With a roadmap packed with content, I’m excited to see what’s on the horizon.
Where Ratchet & Clank: Rift Apart took an old formula and brought it into the modern era, Kena: Bridge of Spirits’ approach was more adherent to the old ways. The technical aspects are phenomenal and thoroughly current, but the game itself relies heavily on the old way of doing things. Limited paths. Contrived situational limitations. Collectables galore. You likely already know if that’s something you’re interested in playing, and I personally believe they’ve done an admirable job here. Especially for a first crack.
The bright side is, the strategy layer of Sheltered 2 is better than ever. If this kind of game is your jam and the original flew under your radar, it’s worth checking out. And if you played the original to death (as I did) and you’re looking for a reason to fall back into it, think of this as a sort of pricey update. If that doesn’t repel you, Sheltered 2 is just fine. Or maybe that sounds really appealing to you. Despite some of the underwhelming changes, I anticipate putting a lot more time into Sheltered 2. The core gameplay is just that appealing. That makes Sheltered 2 a game where the core mechanic is strong, but none of the set dressing is all that exciting.
In those areas where Diablo II: Resurrected attempts to improve on the original, it absolutely succeeds. It looks infinitely better, it’s more accessible to a wider range of gamers, and it mostly feels like it deserves to live on current-gen systems. At the same time, some of the changes seem arbitrary when looked at through the lens of what could have, and should have, been updated. Part of Diablo II: Resurrected feels wonderfully nostalgic and timeless, but another part feels mired in outdated mechanics from decades past, and pretty graphics alone can’t fix that.
Hideo Kojima is the physical manifestation of the Director’s Cut. Often times his idea of a nice neat package is like having a 6 hour version of 2001: A Space Odyssey, but I’m ever so grateful for his presence in our industry. He’s not scared to take chances and make something people don’t like, and more often than not, he makes things I like or can at least appreciate. Death Stranding is some combination of all those things. I appreciate it, enjoy playing it, and on this third playthrough became more convinced than ever that there’s something really special here for those willing to take the time to stare at their boots.
I think that whether you enjoy Sable will very much depend on your mood and expectations. Some gamers will appreciate it for the chill, Zen-like, conflict-and-combat-free, emotionally resonant story that it absolutely is. Other gamers may grow impatient with its lack of real incident, and weary of the pace and absence of challenge. I tend to land in the latter camp. Sable is a beautiful game, but it needs to rev up the dramatic engine or raise the stakes for the player to keep fidgety gamers like me engaged.