Continue?9876543210 is as weird as its title suggests, and surprisingly clever as well.
The action side of things is weak but as an interactive meditation on mortality and predestination this is an impressively thought-provoking indie experiment.
Continue?9876543210 explores what happens to video game characters after the game-over screen fades, and in turn asks how we'll face our own mortality.
It did propose some thought-provoking questions about mortality, but I was too busy being frustrated at the controls to give any of it a second thought while playing.
Continue?9876543210 is a game I am glad I had the chance to experience, and for all its flaws it's still a smart, hauntingly beautiful adventure. However, it lacks the accessibility of some of its other cerebral peers such as Papers, Please and The Stanley Parable, and as such, its various quirks and off-the-wall lore will likely dissuade many from delving further into it.
Continue?9876543210 asks for more than mere rote skill-based challenges. Rather, it forces us to reflect on existence, and explore the dark recesses of inevitability. As a game, it's unpolished, but as a rumination on mortality, it's an interactive poem.
Continue?9876543210 is a grandiloquent exercise in treading conceptual water. One of the finer examples of what can go wrong when a game swallows too much of its own guff, there's nowhere near enough depth evident to justify its insufferable trumpet blowing.
Perhaps it's the warped, half-meaningless dialogue or the impending sense of your inability to change your fate; maybe it's the way levels shift around each time you play, or the variety of strange quests you're set upon without much direction; it could even just be the fleeting glimpse of possibility, cradled underneath this game's cloak of philosophy and confounding introspection, but I can say that I honestly enjoyed my journey here, and while I wouldn't say it's going to be everyone's cup of tea, anyone who's enjoyed the experimental indie games that seep into the market of late owes themselves at least a passing glance at this one.
Whether you'll like this title or not is entirely dependent on your willingness to accept games that attempt to "say" something. Even agreeing or disagreeing that the point was sufficiently met isn't as important as the mindset one comes in with.
Some will see Continue?9876543210 as a success, masterfully drawing sentiment from poignant (though sometimes clumsy) words, moodily lit pixels and brooding, bubbling music. Others will find a game with simplistic mechanics and frustrating repetition. In truth, both sides have a point.
Continue?9876543210 asks big questions, whether direct or hinted. It doesn't provide answers, but perhaps that's the point. You see what you want to see.
Continue?9876543210 is weird, foreign, and deliberately obfuscated, but forgive it. It doesn't want you to understand; it wants you to engage incomprehensibility. Continue? is more an artifact than a game, but accept it.
I have never fully understood the narrative or the mechanics of the experience, but I liked its trippy vibe and the weird, weird spaces it allowed me to explore as I was searching for lightning and shelter.