Sense: A Cyberpunk Ghost Story
Top Critic Average
Overall I had a lot of fun with Sense: A Cyberpunk Ghost Story. It’s not a game that I’d usually play, but I’m so glad that I did. It does a tremendous job of getting that horror atmosphere right from the point that everything goes south.
Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.
Sense: A Cyberpunk Ghost Story nails the Cantonese-flavoured, paranormal horror aspect, but fails as an adventure game. Apart from the bugs, untrustworthy mechanics that can erase an hour of progress just because something didn't work as intended, and the lack of a decently told story, this is mainly hard to recommend because its main gameplay loop revolves around running back and forth between the same handful of rooms, trying to "convince" an item to be picked up, by first finding a reason to… even though you've already done so.
Sense: A Cyberpunk Ghost Story is a Clock Tower-style 2D horror adventure. Without great fanfare, we are presented with a correct game in a controversial package -cyberpunk, sexualization- that seems to capture the attention of the public more than that of the playable core of the title. If you like this type of 2D horror games, and you are curious about how Cantonese folklore has been used in this regard, you can give it a try, but if you are looking for a cyberpunk adventure, this is not your game.
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For a game about spirits, Sense: A Cyberpunk Ghost Story is pretty soulless. A by-the-numbers backtracking horror game in the vein of Clock Tower, it’s structure and content feel lacklustre and a little disappointing if you went in expecting cyberpunk themes.
General lack of polish, weak overall world-building, and inconsistent gameplay elements. It misses the mark that may cause Sense - 不祥的预感: A Cyberpunk Ghost Story to fade into obscurity.
Sense: A Cyberpunk Ghost Story will cause several headaches after the many forehead palms players will endure through this cryptic adventure. The story will rarely make sense, and the haphazard nature of the puzzle design force many moments of aimless backtracking. This is a game that the developer seemed to make for themselves, and it shows in the design and layout. Still, there’s something here for a follow-up release, but I really hope that quality assurance is in the budget this time around.