Top Critic Average
Despite that bugbear, Maskmaker is a great game while it lasts. At around five hours play time (less if you mess with masks less than I did), it never outstays its welcome. It blends a compelling, emotional story with enjoyable puzzles and entertaining gameplay that makes it a standout VR experience.
There’s a simplicity to Maskmaker, but a simplicity that works for a fun 2-3 hour romp.
Maskmaker feels like it's going to give you full control over the game, then it takes it away from you and does it for you. The parts it gives you full control over, however, tend to be exceptionally tedious. The crafting system is great when the game wants it to be, and I loved exploring every nook and cranny that the game had to off, but in short, while the game feels like a bedtime story, ultimately it's just that --- there's not much lucidity that you'd expect from a VR game, and it feels more like an on-rails experience.
It’s set-up is ludicrous, it’s biomes are beautiful but sparse, and it’s story is convoluted; but even still, I enjoyed Maskmaker and I recommend you take up the chisel and mallet and experience it for yourself. There’s a clever and unique use of VR in this game that make it worth trying on, despite everything.
Maskmaker is the new virtual reality game from French studio Innerspace after the very successful A Fisherman's Tale. It tells the story of an apprentice creator of magic masks and his master, while the player infiltrates their secret workshop. Maskmaker is above all an artistic work of quality, both visually and in terms of the soundtrack, with full dubbing in French. However, we regret that the puzzles are not more complex, everything is rather too easy and agreed, even when it comes to making the keepers interact with each other to progress.
Review in French | Read full review
When Maskmaker shines, it shines bright to the point I had a beaming smile on my face. It’s just a shame these moments only tend to pop up towards the very end. If you’re looking for a circa five-hour VR adventure with some magical moments, you could do worse. Just don’t expect a groundbreaking VR experience.
That’s not to say Maskmaker doesn’t standout on its own, it does. All things considered, at a $20 price point for a 4 or 5 hour experience, it’s hard not to recommend for someone looking for a pretty good story, average-ish VR gameplay that’s casually difficult (though sometimes a little frustrating), and solid presentation thanks to fine artwork and voice overs. If you’re in the market for an experience like that, Maskmaker is worth considering.
I really enjoyed my time Maskmaker. Puzzle games like this can easily lead to frustration, but Maskmaker is a thoroughly inventive VR puzzler that walks the line very well. It's a tad short, but I think it might be better that way as it doesn't outstay its welcome or overuse any mechanics. I'd love to give it a better score and it's an enjoyable VR puzzler, but with a few fiddly bits and some pretty serious bug that forced me to restart the whole game, it's lost a couple of points.
Maskmaker isn't a bad game by any means, but it is generic and restrictive in what it allows players to do. Making masks and exploring the world can be immensely enjoyable at times, but the game seems intent on stopping the player from interacting with those elements with any regularity. What's here is a strong foundation for future pursuits, but in its current form, Maskmaker feels a little too lackluster to recommend to anyone who isn't a dedicated VR aficionado looking for their next title amongst the genre's somewhat limited options.
Maskmaker was a nice trip, even if the game's premise doesn't outlive its duration. The quest for new components made sense as a fresh idea at first, but felt a bit like a grind from halfway through the story. The environments, which aren't particularly varied from that point on, do their part to wear out soon enough. Nonetheless, messing around with resources, making new masks and decorating them, and exploring the very pretty worlds was always fun. I'd love to bite into the fluffy-looking trees in the mountains - they look like cotton candy. And the walk on the beach made me realize how much a vacation would be needed. White sand underfoot, palm trees close by, and collecting shells. At least in VR, I was able to catch up on that thanks to Maskmaker.
Review in German | Read full review