Evolve Reviews
Evolve can flourish when you have a team of dedicated friends ready to play, but those rare moments of brilliance spent fighting against the monster are simply outnumbered by the moments you spend fighting the actual game.
Evolve accomplished what it set out to do, and I am having a blast learning all the concepts it delivers. As long as I have friends to play with, it will continue to be in my rotation of games to play. My only concern is fatigue setting in with some players, and the base dwindling. This will kill the game, as playing solo is simply not the route to go.
With the ability to play as a monster against a human team, Evolve offers something unique – and surely one of gaming's best-ever tribute acts. When you're fleeing from the hunters and get trapped in their containment field, swatting desperately while looking for an out, you think back to those Power Pills and how far we've come.
If you're prepared to embrace its intimate teamwork requirements then Evolve supplies a rewarding multiplayer experience.
As it stands, it's a game that could really benefit from some additional content if it's to evolve into the next must-have multiplayer shooter.
Evolve can be good fun. But between those moments of entertainment, the experience is often interrupted by unbalanced mechanics and matches that are over before they begin.
Do yourself a favor and pick-up Evolve at some point; you won't regret it.
Under the right conditions, Evolve emerges from its chaotic approach as something sublime. But there are too many moments where I feel like a skinny 17-year-old kid hopelessly trying to guard LeBron.
Evolve is a brilliant concept that, when matched with the right players, can be a lot of fun to partake in. The many unlocks and well-balanced characters build upon that at every step. That being said, simply finding random people that know how to properly strategize is hit or miss, at best. But when you do find the players, or pair up with friends, Evolve can produce some unforgettable excitement that is unlike any other multiplayer experience out there.
Evolve captures the imagination of our childhood and brings it to life. It does so with a complete sense of being there, as much as can be had in a game. It's great, but perhaps a bit too expensive.
In short: not quite the evolution in multiplayer gaming we hoped for. Get friends together or good all-round players and Evolve can be a blast, but anything less than that and you'll be bored in far too short a time.
Endless jogs through and hiding in forests and combat that wasn't satisfying for all its vagaries made Evolve palatable for me only in small doses. It was nothing I wanted to play for extended sessions.
If it bleeds you can kill it
Evolve is currently the best multiplayer experience I've had in a VERY long time.
For all its promise of revolution, Evolve seems to consistently trip where its spiritual predecessor – Left 4 Dead – seemed to excel. The balancing is actually too good, causing it to fall apart when someone doesn't play correctly. The monster gameplay is pleasantly the best aspect, but feels undercooked anywhere else but Hunt mode. This is surely a game that'll only improve as its community stabilises, but right now it's hard to recommend unless you've got a group of willing friends.
Aside from the all but obvious graphical leap that this generation of gaming hardware grants us, it's nice to see fresh ideas in terms of gameplay. Evolve and last year's Titanfall are two examples of such originality. While it took the latter a while to get into its stride, it's nice to see Turtle Rock hit the ground running with a surprisingly competent shooter. All of its elements such as the various class options, environmental hazards, and a slew of monster skills come together to make Evolve a frantic, fast-paced game whose appeal is hard to shake off. Barring the quirky progression system that betrays its depth, there's very little else that's wrong. If you're burnt out playing modern day first-person multiplayer shooters, you may want to evolve to better things.
I've had a lot of fun playing Evolve; it's well-balanced, satisfying and wonderfully tense at times. Some elements of the game don't quite match up to the core concept, the maps and the progression system in particular, but it's not enough to hinder the appeal. I hate myself for saying it, but I can see why Turtle Rock has taken the super-DLC route for Evolve. They're going to have a lot of hooked gamers by the end of February, and more than a few that'll be willing to part with yet more cash. That, I think it's safe to say, will be the most important measure of Evolve's success.
In any event, I do think Turtle Rock is on to something. And although I don't think the game's balance is tuned where it should be, they are rather close.
In a vacuum, Evolve is a game that had a lot of potential but is let down by a serious pacing problem and overwhelming finales. In the real world, it is a fairly competent shooter saddled with an unsettling approach to DLC, bolting on the MOBA costume DLC model to an already full priced game. Evolve is a mutation in the wrong direction.