Disgaea 6: Defiance of Destiny Reviews
Disgaea 6 was easily my favorite Disgaea game in a lot of aspects: amazing quality of life features, a great 3D style change, good music, engaging story, lots of content, and funny characters. But in some aspects, it feels like a regression from the rest of the series, with the lack of boss battle variety, lackluster maps, and slim character classes being the biggest gripes I had.
Disgaea 6: Defiance of Destiny was successfully converted from 2D to 3D, with keeping its unique elements which make fans play the game deeply. But some fans might be unsatisfied that some parts were deleted. And its auto battle function, newly added at this time, contains pros and cons.
Review in Korean | Read full review
With several qualities of life from current mobile games and facilitating mechanics, Disgaea 6: Defiance of Destiny retains the elements that made the franchise famous, but unfortunately suffers from serious performance issues arising from the graphics. Even with that big flaw, the title has everything to be one of the best games in the series so far, not because of its history (which was never Disgaea's strong point), but because it allows new players to feel comfortable in a strategy RPG famous for its absurd numbers and practically infinite grinding.
Review in Portuguese | Read full review
Outside of some strange technical issues, Disgaea 6: Defiance of Destiny is an excellent, hilarious, and heartfelt SRPG.
Disgaea 6: Defiance of Destiny is a Disgaea game, but with 3D graphics. That’s basically the best summary of the game that you’ll find. Those who are into the franchise will have already bought it, while I doubt those who aren’t will be swayed by some new 3D graphics.
I suppose it’s fitting that Zed should be the protagonist of Disgaea 6: Defiance of Destiny because, much like a zombie itself, this game feels lost and incomplete. I know I’ve been harsh, but none of this has been fun for me. I wanted Disgaea 6 to be the best Disgaea yet. But it isn’t. What makes this even more ironic is that Disgaea 6, by normal SRPG standards, is fine. It’s really not bad at all. But Disgaea games have never been “normal SRPGs.” They’re Disgaea games. And, as far as that’s concerned, Disgaea 6 can’t so much as hold a candle to its predecessors. That’s not something that I can overlook so easily, especially after a six-year wait.
Disgaea 6: Defiance of Destiny is an awesome entry in the series that brings forth new characters and 3D graphics. The battle animations and tactical systems are as prominent as ever, with a cast that carries the story campaign from beginning to end. There are some moments of growing pains found in this updated graphical direction and added auto systems, but I still found plenty of enjoyment taking down the God of Destruction and showing my SRPG skills. Too bad so many Prinnies had to die along the way.
Disgaea 6: Defiance of Destiny introduces enough improvements to "Quality of Life" to spice up an already rocky gameplay to consider it a great entry in the series. A tutorial system that did not overwhelm the player in the first few hours would make the game directly outstanding. Without localization into Spanish, unfortunately.
Review in Spanish | Read full review
Despite the serious performance issues in Disgaea 6, I still strongly enjoyed it. The story and characters were particularly good. I was surprised by this as I didn’t feel the same about most of the recent Disgaea titles. The sheer amount of customization and different aspects of the gameplay was as impressive as ever. As always, there’s a ton to experiment with.
And as the franchise has continued to endure the test of time, each game builds upon the foundation of the first game in many ways. Disgaea 6: Defiance of Destiny attempts to bring something new to the formula to reinvigorate the series. While there are more than enough quality of life improvements to make this entry arguably the most accessible entry, it greatly suffers in other areas.