Eternal Threads Reviews
Eternal Threads is a solid attempt from first-time developer Cosmonaut Games, presenting a sci-fi, time travelling mystery where you'll need to monitor how cause and effect influences the events around you. Its clear and engaging time manipulation mechanics make the meat of the game satisfying to engage with, and focusing it on the personal issues of everyday people grounds the experience. Despite the uneven presentation and lack of a major challenge, it makes for a worthwhile light puzzling experience.
In many ways, Eternal Threads is an interactive film rather than a game, which doesn't quite tell a conventional game or film story. Rather, it is a glimpse into the lives of six English tenants while you're trying to save their lives. So while the game probably won't win any prestigious awards, it will nevertheless stick in the memory for its almost uncanny ordinariness.
Review in Czech | Read full review
An irrefutably cool concept of "fixing the past to save the future" situated within a fascinating environment is bogged down by underwhelming writing, dated graphics, and a good deal of unnecessary, uninteresting content. For a potential-filled game about time travel, Eternal Threads is frustratingly stuck in the past.
There is a great potential here but the execution is quite lacking and not only in the the audio-visual presentation that is years behind but also the core gameplay which feels like it was sacrificed for the sake of narrative goals.
Review in Persian | Read full review
Eternal Threads is a narrative driven, time manipulation game that ends up being nothing more than a walking simulator and cutscene watcher. If you're into making some binary decisions to alter some future events on the timeline, then I recommend checking out the demo first. This game is much better watched, because it's just not fun to play.
There are some cool ideas in Eternal Threads and a series of characters that I mostly liked spending time with. The mechanics work well, even If I’d have liked to see a little more puzzle-solving and interaction. When your whole game is built around its narrative, though, it’s an issue when so little of it comes together and leaves you with a satisfying conclusion. I wish I could recommend Eternal Threads as the actual process of playing through it is mostly entertaining enough, but, in the end, I was left wanting so much more.
Eternal Threads is unfortunately a nightmare of potential
Those few quibbles aren't quite enough to sully Cosmonaut's otherwise thoughtful game, though, and it sank its talons in deep enough to keep me experimenting with "just one more" event into the wee hours. It's possible some may mislabel its careful pacing as slow, and others may think its prosaic presentation boring. For me, however - whilst it's not without its flaws - Eternal Threads presents its story, characters, and mechanical systems with care and precision, weaving together an entirely captivating experience.
“Eternal Threads” almost seems aware that it’s not building a strong case for your emotional investment in whether these six people live or die. Throughout the game, mission control chimes in to remind you that these people’s lives definitely matter, that the average person has such and such number of descendants, so the fate of these six people and, more importantly, whoever comes after them could ultimately decide the fate of the world. And while that’s all technically true, I suppose, I can’t help but feel that “Eternal Threads” would have found infinitely more success laying the foundation for players to care about its existing characters instead of hinging your investment on theoretical stakes.
Eternal Threads is like if Return Of The Obra Dinn was a time-travel soap opera. It can be messy, and you'll run into walls of frustration, but if you can get over these hurdles, this is a fun kitchen-sink-drama-meets-sudoku.