Rise of the Tomb Raider Reviews
The game as a whole is a wonderful experience, even surpassing the original adventure that put Lara back on the map in 2013. It's that kind of sequel that deserves your utmost appreciation – kind of like a treasure in itself.
So is Rise of the Tomb Raider Microsoft's answer to Uncharted? Yes and no. It manages to capture the spirit of Sony's series albeit with a darker tone, but its let down by a short campaign and threadbare replayability. There simply isn't enough of a reason to go back to it once you're done. Wait for a discount or till it hits other platforms at a hopefully cheaper price before buying.
With an aggravating protagonist and a messy structure, Rise of the Tomb Raider does not manage to bring Lara back to her full glory. Nevertheless, this game improves a lot in comparison to the prequel, and provides with uncountable moments of thrill and awe, particularly when in terms of puzzles and architecture.
By the end I questioned the very choice to play; participating in the game felt like consenting to the retraumatization of a vulnerable young person about whom I genuinely cared.
Rise of The Tomb Raider is a very good sequel that improves a lot of the issues present in the original but doesn't completely fix them. While definitely flawed in some areas it is undeniably fun and an incredibly strong entry in the franchise.
Rise of the Tomb Raider presents the best Tomb Raider experience to-date, thanks to its epic story, landscapes, combat and characters.
Rise Of The Tomb Raider manages to carry on the success that was started with the rebooted version of Tomb Raider. There isn't much I can say is wrong with this game other than some minor issues here or there, the story was interesting, the gameplay is fun, and I found it just enjoyable to play through all the optional missions with the tombs being a stand out out of the optional side activities. Microsoft promised a huge end to 2015 for the Xbox One, and Rise Of The Tomb Raider has solidified that statement even more. PS4 users, although the wait sucks I can say it will be worth it in the end as Rise Of The Tomb Raider is a must play for all fans.
An improvement of 2013's release in every way and one of the best games of 2015.
Rise of the Tomb Raider represented a great opportunity for the Xbox One to get a meaningful AAA exclusive that was not a first-person shooter or racing game. The action is fluid and the open world begs the player to experiment and explore. It's a sure fire sign that the people behind this new direction for Lara Croft really do know what they are doing, and the franchise is in good hands moving forwards.
The nit-picking aside, Rise of the Tomb Raider is a front runner for action game of the year, if not Game of the Year for 2015. The traversing in a platform adventure is the most fluid and seamless I've ever experienced, and the story gave me chills the more I unraveled, especially with the collectibles I found. It's a downright shame that Rise of the Tomb Raider releases the same day as Fallout 4, as this gem will unfortunately get mostly lost in the shuffle.
As an adventure game, Rise of the Tomb Raider is up there with the best of them. The story feels like something right out of Indiana Jones, and the game nails the atmosphere that you'd expect from a Tomb Raider game. It's easy to see why Microsoft paid for time limited exclusivity with this one; the game really is that good. Even with the problematic melee combat, Rise of the Tomb Raider is a system seller.
Rise of the Tomb Raider is not perfect, but the areas in which it lacks are relatively minor technical issues and the story does a great job of picking the player up to ensure that they jump right back into the action if they fall foul of a problem. Once you've beaten the campaign, you'll be tempted by the addictive Score Attack mode, as well as having an eye on playing through the whole thing again to pick up a few more achievements, something which - rarely these days - is no chore. The switch to a style of play that doesn't rely solely on raw firepower is the absolute key to the game's success and that, mixed with a plethora of action-packed adrenaline-boosting scenes, makes Lara's second return an absolute blast to play.
Rise of the Tomb Raider is a competent sequel. There are some nice additions to the design, and the familiar mechanics from the previous game are the strongest aspects of the experience. But Lara's new adventure isn't interesting, and the serious tone doesn't do it any favors.
Rise of the Tomb Raider is the Best in its Series. With its amazing story and Gorgeous world to explore, Rise of the Tomb Raider is a Must Play for adventures Seekers.
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Rise of the Tomb Raider successfully reiterates the success of its predecessor by updating and upgrading quite a few different things, like combat, crafting, or RPG mechanics, while improving the environmental design and the general flow of the campaign. There are very few downsides, and no matter if you were a longtime fan or not, you can have plenty of intense fun with Lara's latest adventures.
'Rise of the Tomb Raider' is a slightly larger, slightly better version of the last game. The devs have played it safe in terms of adding new mechanics and content, opting for what has worked in the past. It still works, of that there is no doubt - 'Rise of the Tomb Raider' is a great game and should be played by any action fan. It could have been more, but is far better than most games of its ilk.
To sum it all up, Rise of the Tomb Raider raises the bar higher for action-adventure games. It is graphically beautiful and cleverly written to make players feel like they are watching a movie. The gameplay is tweaked and perfected but the linearity and tutorial-packed missions can make the game easier. Nitpicking aside, this might be best action-adventure game since The Last of Us.
My time with Rise of the Tomb Raider is incredible so far.
Rise never reconciles where the line between archeology and blatant theft actually lies. Between her many firefights, Lara spends most of her time picking through garbage, opening chests, and murdering endangered species, all in the name of exploration. But as is always the case with colonialism, what Lara is after is not really answers or the objects themselves, it’s money for a new gun upgrade and a bigger bag for furs.