Tacoma Reviews
All in all, Tacoma is a great follow up to Gone Home. With a fantastic set of characters and solid execution of its plot, its well worth considering. Unless you're the sort who compares every second of gameplay to the cost of the game, there's no reason not to check it out.
Fullbright proves that they have mastered interactive storytelling by delivering a uniquely absorbing experience in Tacoma. Allowing players to explore as much or as little as they want perfectly complements the amazing cast of characters and beautiful environments. While it may be short, Tacoma is one of the most unique games I've played this year.
In Tacoma, the creators of Gone Home tell intimate stories at a galactic scale
Tacoma is a high quality walking sim that tells a brilliant story of hope, whilst delivering complex and interesting characters.
As a whole, Tacoma is a mediocre experience. it could be a successful VR game, but it cannot repeat the unalloyed experience of Gone Home.
Review in Persian | Read full review
The Tacoma space station hides a special and enigmatic story, which can be shallow or deep, according to the player's investment. There is limited interactivity, typical of recent adventures, but the great storytelling will not leave the user bored. It is brief, without delays, just as it should be, but perhaps not a satisfying investment for those looking for many hours of entertainment. Tacoma is worth it, especially for the surprises that the final moments of the game reserve.
Review in Portuguese | Read full review
Gamers who want to get in the "Walking Simulator" genre but don't just want to play an interactive movie shouldn't miss this one.
Review in Turkish | Read full review
Tacoma cannot be called a revolutionary or a very impactful game, but among the similar titles, it offers decent quality that will entertain you for about 2-3 hours with its interesting story. but it will cost you 20 bucks. So if you're of the adventurous type, be sure not to miss Tacoma.
Review in Persian | Read full review
Tacoma is a game of hope. Fullbright showed that they are able not only to look into the past with nostalgia, but also instill optimism in our future. Well, this is a rarity in our time, what with all the disturbing news and bad premonitions. Here, space is also a premonition, but a rather bright one.
Review in Russian | Read full review
What Fullbright has delivered is rich, affecting storytelling that's truly worth experiencing.
Tacoma is not for everyone. Even if you like this sort of game, we should warn you that it lasts only about 5 hours. Now, as brief as it is, the experience is also pretty satisfying. You will hardly find any good reason to play it more than once but if you are willing to commit with the story, you will surely enjoy it.
Review in Spanish | Read full review
Tacoma tries to tell a tale in a unique way, but does not quite achieve its vision. The disconnect between the player and the characters, along with the short length, make it a hard sell for fans of walking simulators.
The lean gameplay and mechanics don't gel with the unfocused narrative, and it's a singular flaw that Tacoma can't overcome. There's plenty to like in the game, but it struggles to find a cohesive theme that brings the experience together.
If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
The follow-up to Fullbright’s much-discussed exploration game Gone Home is an effort both ambitious and familiar, a frequently haunting, character-driven sci-fi drama that mostly overcomes its occasional divergences into ennui. Mostly.
With Tacoma, it begins to feel like this optimism might be getting in the way of the message that actually needs to be heard. Unions and activists groups can change the world, it is not just a matter of working together that is needed for these systems to change. To borrow from father Marx, “there are no happy endings under capitalism.”
Tacoma shows that with great writing and voice acting, you can become attached to characters you only know through colored body outlines and a couple of pictures. I even wanted to know more about the crew’s family back on Earth and I was desperate to dig further into the corporate structure of Venturis and the overall state of the global economy. Tacoma is enjoyable enough that it left me wanting more, even if the experience didn’t hit quite as hard as Fullbright’s groundbreaking debut.
Exploring and learning about Tacoma's world and the crew is a lot of fun. I was always interested to learn more; to turn over every object in someone's room, to pilfer someone locker, to judge their book collection. This is the heart of Tacoma. Fullbright succeeds in what it did so well in Gone Home again, with some fantastic writing and environmental storytelling.
Tacoma is a carefully put together piece of art in the narrative-story driven genre of games. The team at Fullbright have taken everything they learnt from Gone Home and improved on everything from the pacing to the delivery of the story, only without such an emotional ending this time. The majority of your time will be investigating spirit-like reconstructions as you look into the crew members lives and create a bond with each of these people who are no longer aboard the ship. Tacoma isn't a long game, but it's a game which will stick with you and make you want to go back for more, even if it's just to listen to the director's commentary.
Tacoma tells an engaging tale with memorable characters. Exploring the abandoned station and reliving pivotal moments alongside the crew has become an experience I won't soon forget.