To brand the game as a failure would be unjust, however. Although far from being essential, it's easy to see why The Sun and Moon cleaned up at Ludum Dare 29. It's just a shame that the end result lacks the substance and feature set needed to embrace a larger, more diverse audience.
The Sun and Moon has great mechanics and very creative level design, but the game is hamstrung by a brutal difficulty curve. When the game is so difficult you need to stop playing, it better have something else to back it up like a story; The Sun and Moon doesn't have that.
Daniel Linssen's The Sun and Moon is a fleshed out version of a really genius idea. While it never strives to become more than just a difficult platformer, it manages to hit all of its marks. If you're looking for something more unique than your average game, then pick it up!
If there's one trend I've found myself loving from the modern surge of indie titles, it's a well-executed minimalism. With simple graphics, clever yet natural controls, and a unique mechanic for a classic genre, The Sun and Moon is a title that shines.
Poor art direction and music stop The Sun and Moon from being a great puzzle game.
The Sun and Moon is a neat platformer with some good ideas. It's not free from flaws but still a title that fans of the genre should consider
Make no mistake, The Sun and Moon is not to be taken lightly. It's a very difficult game, and achieving the best possible times will take a lot out of even the most hardened veterans. The method for unlocking levels is open-ended, so players should never feel like they have to repeatedly headbutt the same brick wall until progress is made. There's a sense of satisfaction that comes from just beating a level, which can't easily be found elsewhere. In conclusion, anyone seeking a serious test of wills should seek this platformer out.
After playing the game for this The Sun and Moon review, I highly recommend you download it today. It's kept me busy for many hours now, replaying each level to get that perfect three-medal score so that I can unlock all trophies. So if you want a challenging puzzle platformer on PlayStation 4, this one from Daniel Linssen and Digerati is exactly what you need.
Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them
The Sun and Moon is a perfect example of a very competently made game that lacks heart. There are some good ideas here and the platforming can be enjoyable in short spurts, but it is missing something to tie it all together. An occasional clever twist, or inspired level, simply isn't enough to carry the game through to the end, and everything starts to blend together after a while. The difference between The Sun and Moon and truly great puzzle platformers is the same as a meal cooked by a professional chef and one warmed up in the microwave. A little more time spent building up this experience could have made it truly remarkable, but instead it is just yet another puzzle platformer in a genre saturated by them.
The game is made with competence and is certainly challenging where it needs to be, but is badly let down by its presentation, with one of the most painful soundtracks I've heard in years having me reach for the mute button.
The Sun and Moon is an enjoyable and challenging 2D platformer but its shortcomings make it difficult to widely recommend.
The Sun and Moon is a splendid platform game that is crazy difficult and addictive. The gameplay and controls feel right and making progress is really fulfilling. This is simply a must have game for speedrunners and gamers that like a great challenge.
I love this game. I may not have completed it, chances are I'm going to struggle with a few of the stages for days, weeks and months on end, and I've more or less given up even trying to pick up half moon, full moon and full sun rewards, but the overall sense of achievement that The Sun and Moon gives in just the bog standard completion of a stage, is enough of a reason for me to keep playing.
The Sun and The Moon isn't a bad game, but it's far from spectacular. It's an example of how one design aspect can simply not carry a game to new heights, as imaginative or entertaining it might be. Other problems will always arise, and without a proper panacea, everything can quickly seem shortsighted.