Sword of the Necromancer: Resurrection Reviews
Sword of the Necromancer: Resurrection had much promise with its heartfelt story, but it just doesn't quite hit the mark across the board.
Sword of the Necromancer: Resurrection is a game with interesting ideas that doesn't quite realize its full potential. The monster-raising mechanic provides some tactical depth, and the central love story between Tama and Koko offers genuine emotional stakes. However, clunky combat, inconsistent AI, and technical issues hold it back from excellence.
Sword of the Necromancer: Resurrection is a pretty solid experience. However, it’s not without flaws. The music provides a nice ambiance for a tragic, self-destructive quest into a wicked dungeon. And the voice acting is frankly phenomenal. Tama’s voice actress really brought her A-game to this project. Unfortunately, the visuals are painfully retro.
Sword of the Necromancer: Resurrected updates and smoothes over a number of its original issues, but several still remain. Still, it’s a passionate game telling a story of two women in love. It’s terrific that this is no longer as original or rare as it was at the time, but like explaining the Barbie movie to friends who felt we didn’t need more basic introductions to feminism, there is always room for more gentle introductions and reminders that the love we have to share with each other matters. No matter who they are. Because it is desperately easy to find ourselves in shadowed worlds that want us to forget that. The result of the remaster is still an imperfect game, but there’s something about it that keeps you going in spite of its flaws. It’s a great time for a reintroduction, and I hope it’s welcomed by the audience it needs. It didn’t click all the way with me, gameplay wise, but I love the monster designs and the story hit the right notes. Take my final verdict with plenty of wiggle room — this one is going to be highly subjective per player, but worth visiting.