A.I.L.A Reviews
A.I.L.A works best when it lets the silences and disturbing scenarios speak for themselves, less so when stiff animations or technical roughness come into play. In short, an imperfect but evocative horror game with some interesting insights.
Review in Italian | Read full review
A.I.L.A told a predictable yet relevant story, but flew a little too close to the sun by implementing too many good features versus narrowing on making a few outstanding moments.
A.I.L.A. is a game that has potential but fails with the follow-through. The idea of AI generating experiences meant to terrify you while also affecting you outside of the game still works. The games that represent different horror experiences do a good job of taking something familiar and making it its own. While the puzzles are fine, the combat drags down everything greatly, and the pacing means that the whole game becomes an unenjoyable roller coaster ride. There's a chance for improvement with patches, but at the moment, you'll want to wait and see if things get better before diving in.
A.I.L.A confirms Pulsatrix Studios as one of the most promising studios in the horror genre. With its approach of paying tribute to classic games while setting the story in a modern context, the title maintains constant suspense and offers an experience sure to please fans of this style.
Review in Portuguese | Read full review
A.I.L.A is a game of two halves. The first promises an intriguing and mind-bending narrative with gameplay experiences pulling from various inspirations for an exciting, evolving horror experience. The second unfortunately drops much of what makes the game feel unique and special, with a dampened finale and some overly drawn out, familiar experiences. Despite this, it still shines with the glow of an enigmatic A.I machine ready to take the world by storm, even with some technical hiccups.
With one of the most interesting premises ever created for a horror game, the developers of A.I.L.A. managed to deliver an immersive, terrifying, and highly entertaining experience, making it one of the most impactful horror titles of 2025.
Review in Portuguese | Read full review
A.I.L.A. proves to be an ambitious and surprisingly mature project, blending narrative depth with gameplay tension. Pulsatrix Studios dares to center an adaptive AI that shapes fear around the player’s vulnerabilities, building a survival horror that engages with the genre’s classics rather than merely imitating them. Despite some uneven pacing, the result is a coherent and memorable experience for those seeking horror that balances subtle unease with more traditional thrills.
Review in Italian | Read full review
Weighing all its highs and lows, A.I.L.A. ultimately lands as a mixed bag—an intriguing concept with a compelling late-game epilogue buried under eight hours of slog, where striking visuals and a promising story are undermined by maddening combat controls and clunky inventory management, leaving you to decide whether to gamble on future fixes or simply accept its flaws in hopes the rest aligns with your tastes.
Review in Dutch | Read full review
A.I.L.A is the new project from Pulsatrix Studios, creators of Fobia: St. Dinfna Hotel, and marks a creative leap for the Brazilian studio. Blending psychological horror, sci-fi, and interactive storytelling, the game puts players in the role of Samuel, a beta tester trapped in simulations created by an AI. The experiences range from supernatural adventures to medieval settings, all while maintaining narrative cohesion. Highlights include the immersive sound design, well-crafted puzzles, and challenging boss battles.
Review in Portuguese | Read full review
Pulsatrix Studios' production is one of the most ambitious and well-executed Brazilian projects within the first-person horror genre, offering a varied, creative, and distinctive experience with five completely different scenarios, each exploring a distinct type of fear, atmosphere, and gameplay. It's a package that truly stands out.
Review in Portuguese | Read full review
A.I.L.A is a solid experience, with a strong beginning and end, let down by a weak middle. If this version of VR existed in the real world, then the medium would have taken off far more than it ever did. It’s a good setup for a horror game, and fans of the genre would do well to check this one out sometime.
