A.I.L.A Reviews
A.I.L.A works best when it lets the silences and disturbing scenarios speak for themselves, less so when stiff animations or technical roughness come into play. In short, an imperfect but evocative horror game with some interesting insights.
Review in Italian | Read full review
A.I.L.A dabbles in the delicate space between the tricks developers can play on our minds and the complex places games can take us. Though made by obvious horror fans, it may be genre veterans who grow weary of its predictable paths and tropes.
A.I.L.A. is a fantastic looking game that makes a great first impression. However, spending a few hours with it is enough to expose some of its flaws, including strange puzzles and a lack of coherence between the storytelling and its many different horror experiences.
A.I.L.A told a predictable yet relevant story, but flew a little too close to the sun by implementing too many good features versus narrowing on making a few outstanding moments.
An enjoyable horror experience, A.I.L.A surprises with fantastic voice acting and an interesting concept, while still missing the mark on total immersion.
If you are looking for a decent horror game, then it is worth picking up A.I.L.A. If you are looking for a satisfying one that rivals The Dark Pictures or Until Dawn, then you might want to look elsewhere. At the end of the day, it just depends on what you are looking for. Hopefully, they will fix more of the bugs in the game, add difficulty settings, and update the visuals in future patches to make the game more accessible to everyday gamers.
Casting players as a game tester, A.I.L.A presents them with multiple experiences to play through, each with their own setting and enemies. What's worrying, however, is how they bleed into your reality. It's an interesting premise, but ultimately it's let down by poor combat and a general lack of polish.
A.I.L.A. is a game that has potential but fails with the follow-through. The idea of AI generating experiences meant to terrify you while also affecting you outside of the game still works. The games that represent different horror experiences do a good job of taking something familiar and making it its own. While the puzzles are fine, the combat drags down everything greatly, and the pacing means that the whole game becomes an unenjoyable roller coaster ride. There's a chance for improvement with patches, but at the moment, you'll want to wait and see if things get better before diving in.
A.I.L.A confirms Pulsatrix Studios as one of the most promising studios in the horror genre. With its approach of paying tribute to classic games while setting the story in a modern context, the title maintains constant suspense and offers an experience sure to please fans of this style.
Review in Portuguese | Read full review
I’m not going to lie, it hurts that I didn’t like A.I.L.A. as much as I wanted to. Beyond the wildly inventive, genre-blending scenarios that create something unique and interesting, there’s not a lot here. Every chapter feels undercooked, and the horror falls flat most of the time. There is potential for something great here, and I hope Pulsatrix can expand on this in future entries, especially if we get more moments like those towards the end of the Castle chapter.
A.I.L.A. delivers a compelling, neon-drenched narrative that skillfully explores the philosophical abyss between genuine emotion and sophisticated programming. Its strength lies in its profound ethical dilemmas and superb character design. However, the experience is ultimately limited by its passive gameplay loop, which functions more as a visual novel than an interactive simulation. While the atmosphere is captivating and the story is thought-provoking, the shallow mechanics prevent this fascinating premise from fully realizing its potential as a true gaming experience.
Review in Persian | Read full review
A.I.L.A features an incredible first act filled with psychological horror and clever puzzles, making for one of the better horror games I’ve played. Everything after, however, is just a fine, bordering on boring and clanky action horror game that simply fails to be as good as what came before. Still worth a try if the game caught your interest, you just might find yourself disappointed after the first hour.
A.I.L.A is a Brazilian title proving the market's growth, featuring an excellent story and exceptional voice acting. The game offers six unique stages, challenging puzzles, and great sound design, creating tension and fear. However, the main drawback is the clunky combat and uninspired bosses.
Review in Portuguese | Read full review
A.I.L.A is a game of two halves: the first half promises an intriguing and compelling narrative experience, with varied gameplay and an immersive world, while the second half tends to fall back on more conventional solutions and loses some of its initial charm. Despite this, the game shines thanks to its original concept, thought-provoking moral choices and engaging art style, showcasing the potential and risks of artificial intelligence applied to a horror entertainment context. It may not be a masterpiece destined to compete with the great classics, but it represents a significant and interesting step forward for the independent gaming scene.
Review in Italian | Read full review
A.I.L.A is a game full of extremes. On the one hand, it impresses with its visuals, great level design, and quite enjoyable puzzles. On the other hand, the plot is a complete disappointment. Despite its great potential, it has been poorly executed, and all elements related to combat are simply terrible. And that's just the tip of the iceberg when it comes to this game's problems.
Review in Polish | Read full review
A.I.L.A is ultimately a typical genre title — a standard low-budget horror game that, despite offering an interesting concept and a few original touches, doesn’t bring much new as a whole. Still, it’s sure to entertain fans who don’t have high expectations and deliver exactly what they’re looking for.
Review in Slovak | Read full review
A.I.L.A shows what ambitious, creative, and careful indie horror can do when they work together. That it can combine psychological horror, survival, and action elements while hiding them behind a meta-story makes it a unique game that you should check out. Even though it's not perfect, the game will stick with you thanks to its unique style and memorable moments.
I enjoyed my time with A.I.L.A., but it wasn’t perfect. The combat could have been better, the controls weren’t perfect, and the glitches and frame rate issues hold it back. However, there are many positives as well. The story is great, the atmosphere is creepy, and each unique level was a joy to explore. Furthermore, there are genuinely horrific moments that will turn your stomach.
A.I.L.A might take a few missteps in the delivery of its ambitious ideas, but it has enough personality and creativity to leave a strong impression for horror fans. Its uneven combat and occasional pacing dips hold it back from being something truly special, yet the wonderful variety of scenarios, great atmosphere, and intriguing concept still make it an easy recommendation for horror fans looking for something different. It’s flawed but memorable, and for a genre that’s constantly recycling the same ideas, A.I.L.A feels refreshingly unique – even IF it leans into a lot of those ideas itself.
I genuinely respect what A.I.L.A. goes for. The variety of scenarios is impressive, the atmosphere is consistently strong and the story unfolds in a way that keeps you invested. The sticking point is the combat. If the developers manage to refine the shooting, tweak the healing flow, and rebalance enemy movement so encounters feel fair instead of chaotic, A.I.L.A. could become something genuinely special.
