A fun addition to the sandbox genre, that adds a more structured campaign and achievable goals – at the cost of only a little in the way of accessibility.
Nom Nom Galaxy isn't particularly exciting, but it's a whimsical little journey that does a decent job at world building. Despite the fact that people are probably clamoring for "more PixelJunk Monsters" as we speak, I'm glad that Q-Games continues to try new things.
Nom Nom Galaxy is a game with some fun gameplay and a unique setting, but its technical problems really hold it back. A few cups of Nom Nom soup is all it takes before it feels stale.
The premise behind Nom Nom Galaxy wears thin after a can or two. Its neatly focused premise and evolving puzzles don't progress at a rate to keep things stimulating for more than a few planets' worth of corporate conquest. The minimalist art is, at times, print worthy. The music makes me want to move back into a dorm room. But Nom Nom Galaxy doesn't often inspire the sense of exploratory wanderlust that should underpin Terraria-like worlds such as these. And the narrow gameplay and tightly wound clock makes everything feel like too much work, not enough play.
Nom Nom Galaxy has an odd premise that's been blended into a surprisingly interesting sandbox experience. While some of the gameplay ingredients don't necessarily work that well together – with the combat in particular leaving a bitter aftertaste – you'll at least be able to cleanse your palate with another draft of its fun base building and resource management, and that'll keep you coming back for more servings.
None of the separate parts – the platforming, the construction, the light strategy – stand out as particularly refined or able to stand toe to toe with games that just focus on one of those things, but Q-Games has put them all together in a package that is much more than the sum of its parts, hiding its flaws under the satisfying pace and multitude of unlockable rewards and newly discovered recipes. With every completed level, the call of the soup drove me forward, onto the next planet, seeking greater profits and fat customers.
An imperfect strategy game well worth the time
While there are some uncharacteristic interface and game play issues for Q-Games, the overall effect is another terrifically original take on a variety of genres.
It has its share of shortcomings but still a relatively solid title, all things considered. Nom Nom galaxy offers something for everyone, it just doesn't feel like ENOUGH of that something.
All-in-all, I would say that Nom Nom Galaxy is a definite purchase for anyone looking for a fun, cheap game.
The game has an unavoidable appeal due to its odd premise, great soundtrack and colourful visuals. It's one you might find yourself coming back to, if only to perfect that minestrone you've been working on.
There's multiplayer functionality, as well as challenges that change over on a daily basis, meaning that there's constant new content for fans of the game to enjoy
Nom Nom Galaxy is a fun, charming and highly addictive management-sim that manages to keep you engaged thanks to an appealing aesthetic design and some clever game modes, despite suffering from minor quirks that can occasionally lessen its enjoyment.
Nom Nom Galaxy is an interesting hybrid, although the variety of experiences might mean that a lot of players will have to fail a lot before they discover exactly how to approach the problem of soup production and shipping.
Nom Nom Galaxy brings the same amount of oddity and quality that you would expect from a title with the PixelJunk name attached to it along with the added effect of stealing hours of time without you even realizing it.
Nom Nom Galaxy certainly isn't perfect, but it's hard to be too disappointed in a game that is so adept in two areas I'm particularly fond of in gaming - crafting and base building.