The Elder Scrolls Online Reviews

The Elder Scrolls Online is ranked in the 44th percentile of games scored on OpenCritic.
4 / 10
Apr 28, 2014

Inferior to competitors and predecessors in every respect.

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7 / 10
Apr 25, 2014

Bethesda's big budget, massively multiplayer trip to Tamriel has some great ideas, but struggles with execution in places.

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6.9 / 10.0
Apr 24, 2014

By their very nature, MMO's evovle - but as it stands right now, The Elder Scrolls online isn't a worthwhile investment. If you're an Elder Scrolls fan, you might want to give it a try but I do think you may be a teeny bit disappointed. If you're an MMORPG fan, there are some ideas here that you will certainly like.

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Eurogamer
Top Critic
6 / 10
Apr 24, 2014

It's tempting to write off subscription MMOs completely, but there are some signs of life in the sector: Final Fantasy 14 is doing quite well, and the forthcoming WildStar is in the final stages of a persuasive charm offensive with the MMO community. But there are only fleeting signs of life in The Elder Scrolls Online itself - and few of them have anything to do with The Elder Scrolls. Maybe this grand project sounded like a good idea in 2007, but now it feels like a leftover obligation: a game no-one really asked for, and a flawed premise from the start.

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7.2 / 10.0
Apr 24, 2014

How ironic is it that by making their storied franchise an online experience, Bethesda has somehow created a less immersive Elder Scrolls game? I used to feel like The One, now I'm just a customer.

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Polygon
Polygon Staff
Top Critic
6 / 10.0
Apr 23, 2014

ESO is missing the spark that got us lost in Skyrim and Morrowind

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6 / 10
Apr 23, 2014

The Elder Scrolls Online immerses you in its intricate quests and fantasy landscapes, only to undercut its strengths at every turn.

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7.6 / 10.0
Apr 23, 2014

The final concern is one that will not be answered until a much later date: Content. Yes Bethesda pulled out all the stops and got professional talent to voice the NPCs. It has a huge impact on the gameplay and I have to say I like it. My concern is that as with all the content that MMO players are used to consuming, Bethesda will either not be able to keep up with the demand, will go broke trying to maintain the star power quality of talent or will end up cutting corners to get it done. Based on the monthly cost of $15.99 on top of the purchase price, players will not be happy with any perceived change in quality. That leads to the inevitable question of can it maintain the subscription for the life of the game. However, Bethesda has invested a lot in the game already and ESO appears to the crown jewel in their product crown so I would wager they will handle it appropriately. History has shown that RPG fans are more than willing to part with their cash when they get the chance to play in the land of Tamriel. With ESO helping migrate these players to the online subscription based model, Bethesda might have a money printing machine on their hands and might be able to continue their streak of block buster titles. We will keep playing and providing updates as we progress in game.

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8 / 10.0
Apr 22, 2014

Elder Scrolls Online is, by the skin of its teeth and a lot of hard work from Zenimax, a success. Phew.

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6 / 10.0
Apr 22, 2014

The mini-dungeons are extremely repetitive, almost identical in their layout. What's worse, they're shared with other players, meaning that you often move through areas cleared by someone just ahead of you, to find the boss encounter vacant save for a dozen players standing around,

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5 / 10
Apr 22, 2014
Elder Scrolls Online Angry Review video thumbnail
Apr 20, 2014

Elder Scrolls Online doesn't tear down everything that came before in the MMO field and thrust the Elder Scrolls gameplay into the world of massively-multiplayer. In the end, the game is a theme park MMO in the standard World of Warcraft style, wearing the lore, characters, and locations of the Elder Scrolls universe. Visually, the game is consistent, but that consistency is boring and drab. The game itself is punctuated with exciting moments, but overall it's just above average and I have a hard time recommending that in a subscription MMO. If you're a big Elder Scrolls fan, give it a try. If not, there are better choices out there.

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Nick Wilson
Top Critic
5 / 10
Apr 18, 2014

Zenimax have a lot of work ahead of them to turn TESO around.

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Apr 16, 2014

The Elder Scrolls Online is a ton of fun in an outside-the-box sort of way. It can't seem to decide whether it wants to be single player or MMO, so be prepared for some in-between weirdness, but nothing that really detracts much from the experience. Between Guilds, crafting, PvP, and dungeons, it has all of the makings of a solid MMO.

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Unscored
Apr 16, 2014

Yes, plenty of compromises were made to create this hybrid of a traditional Elder Scrolls game and a traditional MMO. Those compromises will leave purists on both sides disappointed, but this is an ambitious and exciting epic that promises to only grow with time. It's a sandbox worth sharing, provided everyone is willing to play nicely with others and Bethesda keeps it clean.

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7 / 10.0
Apr 15, 2014

Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.

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Apr 15, 2014

Elder Scrolls Online is a good, fun game overall, but it's a better MMO than it is an Elder Scrolls game.

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68 / 100
Apr 14, 2014

A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend.

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Apr 14, 2014

The Elder Scrolls: Online is a nice distraction for fans of open world RPGs and MMOs alike, but there's not enough here to keep either crowd around for very long.

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gameranx
Top Critic
6 / 10.0
Apr 11, 2014

Despite all I've said sound pretty down on the game, I do have a strange compulsion to continue rolling with it a while longer because I do enjoy exploring it. My impressions from the first week may not be so hot on it, but I don't hate it. Yet. I'll let you know if that changes.

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