Grand Kingdom is a strong tactical title that will ignite your inner sellsword. Some minor difficulty spikes can't upset the entertaining strategy action being served up here, and with tons of content on offer, this is a game that you could potentially still be playing this time next year.
If you're an RPG fan looking for something a little different, Grand Kingdom is definitely worth a look. I might be a huge fan of JRPGs, but I'm sympathetic to the way many role-players are turned off by the archaic systems and goofy stories often found in the category — but this is one title that has the potential to cross that boundary. Keeping the silly story to a minimum (and remaining humorous when it does spring up), the emphasis is on battling and building up your party members, loot stash and territory, which is something I think many gamers could find themselves sinking time into. On top of that, you won't find any tired "old-school" turn-based battles or lame button-mashy action-RPG combat here. Grand Kingdom's blend of board game-style map exploration and intriguing lane-based combat is something you won't find anywhere else on PS4, and that's really what makes it something to be savored.
Grand Kingdom is a JRPG for those bigger on game-play than flashy production values and gripping narratives. For its effort to do something interesting with the combat system alone it's worth getting, especially when (to this very day) the genre largely leans on a basic, decades-old turn-based combat system. Fighting and navigating the game board can require strategy at times and so too can sinking your teeth into the tremendous amount of content in this game. While Grand Kingdom makes some strange game design choices at times, it remains mostly a breath of fresh air in a particularly formulaic genre.
Boasting a compelling battle system, this RPG has a few missteps in its ambition to expand the genre in creative ways.
Grand Kingdom had me really interested in the beginning (especially with that sweet intro theme), and I enjoyed my first few hours of play. Over time, though, the game started to lose me. The story didn't hold up and made some interestingly bad choices in the way it handled single-player gameplay. Since I really enjoy offline play at times, that just didn't sit well with me. I do have to hand it to the game for its great online mechanics, its interesting class system, and its wealth of content, which a lot of games don't offer.
Whether you prefer your RPGing in single-player, multiplayer, or both, there's something for everyone to enjoy in Grand Kingdom.
Bland ancillary elements can't derail Grand Kingdom's razor-sharp focus on inventive tactics gameplay.
The story might be forgettable, but Grand Kingdom's gameplay certainly is not. This is a game that features a refreshing and unique battle concept for a genre that can often feature formulaic combat, mixing its deep mechanics to bring a challenging, beautiful and inventive game that is a fascinating breath of fresh air for tactical RPGs.
If you embrace everything, Grand Kingdom is a cheerful, relaxing, thoughtful experience. Character design is beautiful, with a lot of variety and just enough animation to give even the blacksmiths some bounce and personality. You can take you time with the game. Dig through the menus, try different class combinations, and win your wars, one battle at a time.
Turn-based role-playing mixed with real-time combos and complex battle systems from a variety of inspirations equals one unique SRPG.