Grand Kingdom Reviews
Ultimately, I think that Grand Kingdom is a game that should definitely be played by anyone who is interested in it. It’s fun, and showcases a ton of really great ideas. I can see plenty of players loving the game to death, while easily understanding any of the criticism said against the game. However, the gameplay style is a breath of fresh air in comparison to many of the games available now, and is certainly worth a shot if you’re interested. However, I’d have trouble recommending the game to someone that isn’t interested to begin with.
The art style and the graphics, in general, are really stunning with lots of attention to detail which is amazing. The game overall is quite complex, and you will spend a lot of time working on the tutorials. Overall I had an amazing time playing the game for my Grand Kingdom review, as it's certainly a game you just can't miss. The Vita version is absolutely identical to the PS4 version, with the only real difference is the graphics are scaled back a bit, because the Vita obviously doesn't have the same horsepower as the PS4. The game is also compatible with the PS TV so that you can make the most of your portable game purchase!
Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you're getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
Boasting a compelling battle system, this RPG has a few missteps in its ambition to expand the genre in creative ways.
Grand Kingdom is a strong tactical title that will ignite your inner sellsword. Some minor difficulty spikes can't upset the entertaining strategy action being served up here, and with tons of content on offer, this is a game that you could potentially still be playing this time next year.
Grand Kingdom is a grand triumph of innovation and amalgamation, standing alone as a semi-new type of JRPG altogether. Mixing elements from other JPRGs, classic fighting games, and board game elements into an all new experience, Grand Kingdom will have some dedicated players still moving troops through enemies lands for years to come.
Grand Kingdom features a vibrant and charming art style along with a surprisingly well implemented multiplayer mode. However, the lackluster story and repetitive combat that sits at the very core of the experience holds the game back from greatness.
In all, this game is absolutely great in terms of design. Its story-telling can get a little weak at points, but just how deep these mechanics can go and ultimately build into each other is almost perfect.
Bland ancillary elements can't derail Grand Kingdom's razor-sharp focus on inventive tactics gameplay.
A new series with loads of potential. It is hampered by a horrendous loading time and major content locked away online. If you can handle these two problems then the game is a lot of fun, and will have you grinding away for days to make your super merc squad.
This Japanese tactical RPG is woefully low on story, memorable characters, and visual polish, but delivers where it counts: strategy
An unusual mixture of influences, that builds a pleasingly unique strategy role-player out of otherwise very familiar components.
Grand Kingdom had me really interested in the beginning (especially with that sweet intro theme), and I enjoyed my first few hours of play. Over time, though, the game started to lose me. The story didn't hold up and made some interestingly bad choices in the way it handled single-player gameplay. Since I really enjoy offline play at times, that just didn't sit well with me. I do have to hand it to the game for its great online mechanics, its interesting class system, and its wealth of content, which a lot of games don't offer.
Grand Kingdom offers so much depth that hundreds of hours can easily be poured into the game.
Grand Kingdom isnt my favorite tactics game as of late, but I certainly didn't dislike it. It was a welcome little serving in a buffet of tactical rpg's, and one I wouldn't recommend skipping over.
Grand Kingdom offers plenty of fun and tense tactical battles, giving you a slew of customization options and online competition
If you're a fan of the genre this is almost certainly going to keep you busy for months; if not, the extensive demo on the PlayStation store is absolutely worth a download to see whether it's right for you.
If you embrace everything, Grand Kingdom is a cheerful, relaxing, thoughtful experience. Character design is beautiful, with a lot of variety and just enough animation to give even the blacksmiths some bounce and personality. You can take you time with the game. Dig through the menus, try different class combinations, and win your wars, one battle at a time.
The story might be forgettable, but Grand Kingdom's gameplay certainly is not. This is a game that features a refreshing and unique battle concept for a genre that can often feature formulaic combat, mixing its deep mechanics to bring a challenging, beautiful and inventive game that is a fascinating breath of fresh air for tactical RPGs.
Grand Kingdom has a lot of really great ideas: its map setup, its use of obstacles to force you to think tactically, and its online integration are all great. But once you get past the game's second layer, it starts to plateau, which is disappointing. Whether it's more unique enemies, multi-layed class synergy, or more consequential online wars, Grand Kingdom feels like it's missing that little something extra. With that, I really hope there's a sequel. I'd hate to see all these great ideas go to waste.