An unusual mixture of influences, that builds a pleasingly unique strategy role-player out of otherwise very familiar components.
Grand Kingdom offers plenty of fun and tense tactical battles, giving you a slew of customization options and online competition
Grand Kingdom has a lot of really great ideas: its map setup, its use of obstacles to force you to think tactically, and its online integration are all great. But once you get past the game's second layer, it starts to plateau, which is disappointing. Whether it's more unique enemies, multi-layed class synergy, or more consequential online wars, Grand Kingdom feels like it's missing that little something extra. With that, I really hope there's a sequel. I'd hate to see all these great ideas go to waste.
Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you're getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
Grand Kingdom is one of the most interesting things I've ever had on my Vita, combining so many ideas together and somehow making them all work. Like a weird looking dish at a foreign restaurant your cousin recommended, you might doubt it can be anything other than a huge mess, but once you get a taste of it, you'll realize just how wrong you were.
Grand Kingdom is a JRPG that combines good tactic structure with a frantic, fun action. A great compromise for those who love the genre.
Review in Italian | Read full review
This Japanese tactical RPG is woefully low on story, memorable characters, and visual polish, but delivers where it counts: strategy
Grand Kingdom is a grand triumph of innovation and amalgamation, standing alone as a semi-new type of JRPG altogether. Mixing elements from other JPRGs, classic fighting games, and board game elements into an all new experience, Grand Kingdom will have some dedicated players still moving troops through enemies lands for years to come.
Grand Kingdom is a strong tactical title that will ignite your inner sellsword. Some minor difficulty spikes can't upset the entertaining strategy action being served up here, and with tons of content on offer, this is a game that you could potentially still be playing this time next year.
Grand Kingdom features a vibrant and charming art style along with a surprisingly well implemented multiplayer mode. However, the lackluster story and repetitive combat that sits at the very core of the experience holds the game back from greatness.
A new series with loads of potential. It is hampered by a horrendous loading time and major content locked away online. If you can handle these two problems then the game is a lot of fun, and will have you grinding away for days to make your super merc squad.
If you're an RPG fan looking for something a little different, Grand Kingdom is definitely worth a look. I might be a huge fan of JRPGs, but I'm sympathetic to the way many role-players are turned off by the archaic systems and goofy stories often found in the category — but this is one title that has the potential to cross that boundary. Keeping the silly story to a minimum (and remaining humorous when it does spring up), the emphasis is on battling and building up your party members, loot stash and territory, which is something I think many gamers could find themselves sinking time into. On top of that, you won't find any tired "old-school" turn-based battles or lame button-mashy action-RPG combat here. Grand Kingdom's blend of board game-style map exploration and intriguing lane-based combat is something you won't find anywhere else on PS4, and that's really what makes it something to be savored.
Grand Kingdom is a JRPG for those bigger on game-play than flashy production values and gripping narratives. For its effort to do something interesting with the combat system alone it's worth getting, especially when (to this very day) the genre largely leans on a basic, decades-old turn-based combat system. Fighting and navigating the game board can require strategy at times and so too can sinking your teeth into the tremendous amount of content in this game. While Grand Kingdom makes some strange game design choices at times, it remains mostly a breath of fresh air in a particularly formulaic genre.
Boasting a compelling battle system, this RPG has a few missteps in its ambition to expand the genre in creative ways.
Grand Kingdom had me really interested in the beginning (especially with that sweet intro theme), and I enjoyed my first few hours of play. Over time, though, the game started to lose me. The story didn't hold up and made some interestingly bad choices in the way it handled single-player gameplay. Since I really enjoy offline play at times, that just didn't sit well with me. I do have to hand it to the game for its great online mechanics, its interesting class system, and its wealth of content, which a lot of games don't offer.
Bland ancillary elements can't derail Grand Kingdom's razor-sharp focus on inventive tactics gameplay.
Whether you prefer your RPGing in single-player, multiplayer, or both, there's something for everyone to enjoy in Grand Kingdom.
If you embrace everything, Grand Kingdom is a cheerful, relaxing, thoughtful experience. Character design is beautiful, with a lot of variety and just enough animation to give even the blacksmiths some bounce and personality. You can take you time with the game. Dig through the menus, try different class combinations, and win your wars, one battle at a time.
The story might be forgettable, but Grand Kingdom's gameplay certainly is not. This is a game that features a refreshing and unique battle concept for a genre that can often feature formulaic combat, mixing its deep mechanics to bring a challenging, beautiful and inventive game that is a fascinating breath of fresh air for tactical RPGs.
Turn-based role-playing mixed with real-time combos and complex battle systems from a variety of inspirations equals one unique SRPG.