Yoshi's New Island Reviews
Yoshi’s New Island is a decent little package. The jumping can be a bit of a challenge to master, but the rest of the game is a breeze. Even with the difficulty not being very challenging, the number of worlds and levels can last most players a good eight hours or more depending on how much they want to collect in each level. It may not have the feel of a flagship title like Mario, but Yoshi still knows how to have some fun – just make sure to go into it knowing it’s not going to be a very difficult ride.
Nintendo are famous for reinventing the wheel with their games, and throwing new ideas into old series that should have long become tired and repetitive but, sadly, Yoshi’s New Island just isn’t one of these titles. It’s enjoyable enough and has its own sense of atmosphere as well as a few unique ideas, but overall this actually feels like one of the decent but highly-iterative sequels that Nintendo is usually unfairly criticized for making. It is still fun, though, and while it may not innovate or be a classic, its joyous aesthetic and “pick up and play” nature make it at the very least a good choice for getting through the daily commute.
Yoshi's New Island is a solid little platformer, but it struggles to be much more than that. It will, at least, kill a few hours of time, even if that time will hardly be remembered afterwards.
Perfectly playable and sometimes a nice challenge, but lacks its own identity
Nintendo once again proves that they know the platforming genre better than almost anyone. While polished in its design, I can’t help but wish it was a little more challenging. You can fly through the levels rather quickly without breaking much of a sweat; extra challenges add some life for more advanced players but young ones are likely to get more out of the game.
Yoshi's New Island borrows heavily from the original game, but it fails to match its flair or originality
Dino crisis.
He should've stayed on his old island...
A return to classic Yoshi's Island gameplay would be worth cheering about if the new game didn't feel like an inferior imitation of a still-excellent game.
I was more than a little disappointed in the lack of challenge and overall content in Yoshi's New Island. The features that are included lack cohesion, and the bare bones multiplayer is laughable. Nintendo could argue that the design of the series is meant for a younger audience, yet I was twenty-seven when I played Yoshi's Island DS and thoroughly enjoyed it. Yoshi has had some grand adventures of his own, but sadly this is not one of them.
New Island relies too much on what has worked before and copy-pasted it onto a blasé platformer.
Whilst not a travesty in the platform stakes, unfortunately Yoshi's New Island is rather bland and nowhere near the quality of Yoshi's Island on the SNES, and probably not even as interesting as the oft-criticised Yoshi's Island DS. Arzest - made up of ex-Artoon staff - seems to have taken the DS title, removed the difficulty and tacked on some rather average extras to create what is nothing more than a 'decent platform title' rather than a worthy successor to the old classic. All eyes are now on Good Feel to see how Yarn Yoshi turns out…
Yoshi's New Island follows a similar formula as previous Nintendo remakes/reboots but ultimately falls short of recreating the magic we expect from Nintendo platformers. It is a shame that Yoshi's New Island could not provide enough new content to warrant its "new" name. Even if you enjoy the gameplay pulled directly out of the original title, it's hard to recommend playing this game over its predecessor (even if you've already played Yoshi's Island). Yoshi's Island DS has a little more variety and difficulty but ultimately, Nintendo just hasn't been able to reproduce the greatness of the original title.
Read our review of 'Yoshi's New Island' to see why the iconic green dinosaur's latest outing is better left with a babysitter.
Sure, it’s nowhere near as good as the original or as strong as the company’s finest new platformers, but if you adore Yoshi’s Island and own a 3DS, it’ll sure scratch an itch you’ve had for years
Yoshi’s New Island has been accused of being a shameless nostalgia cash-in, but Arzest did well enough for Yoshi’s appeal to shine through. It just tries so painstakingly hard to replicate the original and then does an inferior job at it, which undermines the moments that are legitimately thrilling and fresh. Those who love cutesy platformers and are willing to cast cynicism aside will be well served, but just like the green dino himself, may find themselves with an insatiable appetite for something more sustaining by the game's end.
Nintendo's latest 3DS platformer, while generally competent and sometimes fun, mostly just makes you wish you were playing a better game.
Yoshi's New Island is a great platformer, but it is ultimately hindered by its poor execution.
Yoshi’s New Island places almost all of its eggs in the nostalgia basket. It's a bold decision, but one that ultimately holds back the game by bringing with it some retro-inspired design best left to the 90s. Series fans will enjoy a trip back to this oft-forgotten Mario spin-off, and some of the newly introduced mechanics are good, if used too sparsely. Ultimately, though, Yoshi’s New Island is an enjoyable, but underwhelming, romp.
Yoshi's New Island is a solid platformer that sadly lacks the child-like crayon drawing graphics that made the first game work so well.