Hitman - Episode 2: Sapienza Reviews
Hitman: Sapienza is a great episode marred by server issues. Not everyone is having them, but if you are, you can't progress or access community or live content.
As it stands, Sapienza is a step down from the original release. There's far less story in this second helping to really keep you engaged for the coming episodes. Hopefully, IO will keep delivering the same top-notch gameplay and level design, but add a little more story to the experience to make them truly feel like episodes, because at this point they just feel like levels.
Developer IO Interactive set out to work on Hitman over a periodic release model in an effort to benefit from crucial feedback from players. However, it seems that the issues from Episode 1 continue to persist in the game’s second episode. That said, Sapienza presents a more interesting and robust sandbox open world experience compared to the Episode 1’s Paris area.
Hitman's second episode continues the good work that started in the first installment. The concerns we raised last time with regard to the AI have mostly been addressed, and possibly over-compensated for, which greatly increases the difficulty of the mission overall, and makes obtaining a Silent Assassin rating almost a forlorn dream, at least without a serious investment of time spent in learning the layout and the patterns of the targets. Of course, this has always been the case with Hitman games, but the jump in difficulty from Paris is quite a large one. The level design is great, with lots of possible approaches to choose from, but somehow it seems to lack focus, being more of an open-world approach to a mission than before. Overall, we can recommend a second dive into Agent 47's murky world.
Overall I think Hitman: Episode 2 continues to fuel the nostalgia trip of Blood Money with its wonderful variety of locations. Episode 2 pushes IO Interactive's creative boundaries a bit further and spaces out all of the games' action (the complete opposite to the Parisian prelude which hit our screens back in March). Sadly the narrative is non-existent and the animations are still shoddy when compared to other A-grade titles - however, those aren't huge criticisms for a game of this nature. I think Hitman is best enjoyed in one full go later on in the year when the retail version is released. It's proving to be a fun, yet brief adventure. I look forward to seeing what direction the series is taken in for episode 3.
Hitman -Sapienza doesn’t live up to the free-form assassination sandbox that the previous episode set up.
Another great achievement in living world level design, and the new Elusive Target mode is a welcome addition, but criticisms from the first episode hold
The mediocre AI and animations return, as does the need to repeat the same old spy tricks, but they take a backseat this time around as Sapienza and its colorful denizens take center stage.
Even without massively crowded areas, the sheer scale of Sapienza is well worth the entry price for Agent 47's second episodic outing. It is a welcome improvement over the first episode, although still far from greatness we expect from Hitman games.
The location and scenario for has made for a good challenge and some intense moments in this second installment, in addition to the fact that a bigger plot is also starting to unfold.
Hitman Episode 2: Sapienza is a great addition to the game. It features an expansive town to explore, is genuinely challenging, and has a lot of unique kill opportunities and secrets to discover. It is a wonderful playground for Hitman fans.
For the time being, Hitman: Episode 2 - Sapienza is probably one of the best experiences the Hitman franchise has yet to offer. The beautiful Italian seaside town is gargantuan, and offers plenty of ways to have fun (in other words: assassinate). Some of the flaws, like the insufficient plot bits and connection issues, persist, and yet it feels as if Hitman is generally on the right path.
Hitman Episode 2 adds a new locale, weapons, outfits and items to the game. It is technically sound with no frame drops or stutters and the online issues seemed to be fixed, no disconnects here. If you enjoyed the first episode you are going to like the second.
If Hitman's Paris mission was an indication that thoughtful, complex level design was not dead, Sapienza appears to be the full expression of it. It doesn't guarantee that the upcoming episodes will be as good but it does wonders to elevate a game that was under criticism for its staggered release. This alone warrants checking Hitman: Episode 2 - Sapienza out.
Both episode 1 and 2 have stayed true to the Hitman ethos.
Episode Two is better than the first, both because its featured level is a more varied, interesting location, and because it eases the uncertainty of the episodic release and sets a precedent for excellence going forward. The quality of future episodes isn’t a guarantee, but Square and Io Interactive have now delivered excellent releases back to back, and their staggered release has let their best elements shine in a way that might not have otherwise. Hitman is an increasingly appealing package.
Hitman Episode 2: Sapienza builds upon what Paris' foundation laid out. A sprawling world crawling with tons to do and good replay value.
With a solid gameplay framework already in place, Hitman just needed the destination to match. Sapienza may be a glamorous port city that photographers slap on postcards, but its boutiques, apartments, and inhabitants also tolerate hours of murderous fun (and guns) in the sun.
Taking a step back and looking at the entire experience of Sapienza and Episode 2, this location is absolutely brilliant and beautiful. From the level design to the amount of depth found in each section of Sapienza, Hitman has yet another fine episode, even despite its once again thin narrative.
47's second holiday jaunt proves to be a murder-playground even larger (and with even sillier possibilities) than Paris. This Italian job is another dynamic, and darkly comic, Hitman mission.