Thief Reviews
Ultimately, Thief is a victim to the issues contained within it. These are things that could have been easily resolved, as well. Erin's capture should have been due to poor circumstance or even a legitimate failing on Garret's part; not his own self-righteous attitude. He should have had a better dialogue. The guards on the overworld should only arrest Garret if he gets caught stealing/doing thief activities, instead of on-sight, and the glitches should have been ironed out. Had those few aspects happened, Thief would have been a decent, if rather slow, game. As-is, it's just frustrating and tedious to play.
Thief feels more like a blatant money grab during a game drought than something polished enough to warrant a $60 price tag
Thief offers up moments of stealthy satisfaction, but not nearly enough of them to make up for its many rough edges, bland level designs, and god-awful plot.
Thief feels like a game that couldn't even get the basics right, let alone offer anything new and interesting. It will almost certainly be a let down for fans of the series, and new comers will likely expect much more from such a respected series and developer.
A prolonged development has not been kind to this reboot of the classic Thief series, making for a game stitched together from disparate parts of better contemporaries.
It's perhaps unfair to compare and lambast Thief against games that the series itself has spawned. Yet ten years in obsolesence is a long time in the gaming world, especially one bustling with the likes of Splinter Cell, Deus Ex and even Assassin's Creed. Long-term fans may gain more enjoyment from this revival, but in the main, Thief seems unlikely to steal many hearts.
Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal's Thief reboot certainly isn't the worthy continuation fans waited almost a decade for.
The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game's biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
A success then for fans of a game made a decade ago, but Thief's reach exceeds its grasp by some margin and an opportunity to revive a beloved property with renewed relevance has been sorely missed. If it had a few more ideas (or even stolen a few) then this could've been less of an uninspired remake and something truly worth getting your hands on.
A shambling, mediocre mess.
For where it falls short, it far more often had me crouched in a shadow, heart racing, waiting for the perfect moment to dart past a guard's routine. It may be the fourth best Thief game, but it's a damned fine game in its own rights.
Though this might seem incongruous with the rest of the review, Thief is definitely a game that's worth playing. It gets a recommendation, despite the final score and its many, many, many flaws, because the stealth gameplay really is great, and with pure stealth games becoming such a rarity it's gratifying to find a game that really brings the art of thieving to life.
The Thief name has a significant legacy in the stealth genre, and Thief, confusing title and all, is clearly straining to live up to it, with its inclusion of water arrows, "taffer" references and more. It's even sort of successful. Even with concessions to 2014 game design - the optional Focus vision mode, the linear escape sequences that might as well be quick-time events or cutscenes - the core stealth still works. But the weakness of everything around it made me wish I was playing Dishonored.