Top Critic Average
Thief has good stealth going for it, but everything connecting its few relatively open scenarios is a mess.
Great in places, but never quite lives up to its potential. A competent sequel let down by inconsistency.
At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts.
Thief maintains the strengths of its stealth-centric predecessors and offers plenty in the way of actual thievery, but don't expect any fun, new gameplay mechanics or an enchanting story in this reboot.
Series fans may view it as a disaster but the problem is that Thief isn't even interesting enough to get angry about, despite the well hewn stealth gameplay.
Thief's sneaking challenges are highly rewarding when you ghost through the world undetected, but will send you to the loading screen repeatedly if you're not careful
At its best, Thief makes you feel like a devious outlaw. Sadly, such moments are too few.
The elements of a better game never come together in Thief
Thief offers up moments of stealthy satisfaction, but not nearly enough of them to make up for its many rough edges, bland level designs, and god-awful plot.
A shambling, mediocre mess.