Tom Clancy's Ghost Recon: Wildlands Reviews
Ghost Recon: Wildlands offers an incredibly expansive open-world shooter with plenty of customizations, but shines brightest when players have three friends along for the ride.
Beautiful yet callous, Wildlands is a serviceable open worlder with strong co-op that doesn't quite put the Ghosts back on the map.
Not worth it as a solo adventure. In co-op, Wildlands is an enjoyable stealth romp that too often gets in its own way.
This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.
A stunning open world, brutal combat, and deep customization combine to bring Ghost Recon roaring back from the dead.
A game best experienced with friends, Wildlands is a surprisingly long adventure that gives players a lot of tools for tactical experimentation. Solo play is viable as well, but with by-the-books companion A.I., your strategic options are more limited
Wildlands wants to be both an ultraviolent cartoon and a grounded, ripped-from-the-headlines thriller. It can't do both, and it's much better at being silly and absurd. The mechanical experience of it is as freewheeling a sandbox as I've ever seen, but the frame, the tone and the script weigh it down like an anchor.
Ghost Recon is a large scale cooperative shooter rich in content but with questionable lasting appeal.
There's comfort in falling into a tactical routine with your buddies as you reach the perimeter of every enemy outpost.
If you're the sort of person who just wants to mindlessly shoot through co-op games with a chatty group of friends, Wildlands is fine for that. Anyone else should probably look elsewhere.
Wildlands' gameplay is too chaotic to call back to Tom Clancy classics like Rainbow Six or the series' earlier titles. Its politics are too vapid to compete with the Splinter Cell series' pulpy yet prescient narratives. Wildlands wants to be everything. It succeeds at being nothing.
If you've got some friends to play with, give Wildlands a bash, but better open-world games are out there.
Tom Clancy’s Ghost Recon Wildlands is an open world thrill ride.
All this and more reveals Wildlands to be a shooter that has been released messy and unfinished, a practice that Ubi is doing with increased proficiency with each passing game, seemingly using their beta tests as demos and marketing opportunities instead of using them to actually test and repair their game to an acceptable level.
There’s so much fun to be had here, and the co-op is probably the best I’ve seen in a long time. The country of Bolivia is massive and fun to explore, with plenty to do and visuals that never fail to impress.
This massive open-world is unfortunately full of dull objectives to complete that rarely vary from one to the next. There are some pretty sights in here, and it's more fun in co-op than solo, but that doesn't make Wildlands anymore than serviceable.
I enjoyed finished a vast majority of the missions in Wildlands and exploring the varied open world and learning more about the complex crime syndicate founded by El Sueno and operated by the men and women he's cherry picked to carry out his nefarious plans. I also enjoyed the cooperative gameplay and unlocking the tools and abilities that became indispensable in the second half of the game. However so much focus went into these elements that other areas of the game suffered most notably the repetitive missions, the limited ally AI, and being able to use the same strategy to defeat every boss in more than 30 hours of game time.
Review in Arabic | Read full review
One nice try by Ubisoft but lacks enought variety on its gameplay to retain players for long enought... Plus its narrative isn't as deep as we would have liked.
Review in Spanish | Read full review
Wildlands is a bad f***ing game -- it completely fails at everything it aspires to be. It's a bad co-op game, it's a bad shooter, it's a bad open-world game, and the writing is terrible. At best, the game is boring.
Though I found the repetition too much, those cathartic moments of perfect planning in multiplayer are enough to warrant giving it a try, as long as you have a squad of friends to back you up.