Prey Reviews
Prey has problems, but it’s still a titan of atmospheric storytelling. Despite its failings as a horror game, and despite its immense amount of technical issues (which will hopefully be patched away), it is still an engaging experience that should keep you hooked throughout. The variety in playstyle, the satisfying and unique powers and weapons, the masterfully crafted atmosphere and level design elevate Prey but it never quite reaches escape velocity, and remains pleasantly in orbit.
A well-crafted yet predictable experience that invokes its inspiration with poise, Prey ultimately fails to carve out a meaningful identify of its own.
Immersive and intriguing – By slowing the game right down and also keeping the scarier elements to a very manageable level, Prey encourages you to take your time and enjoy all the details, while also giving you the freedom to approach your problems in a variety of different ways.
Eat, Prey, Load
Prey is a game that focuses on looting and discovering items. But these giant cockroaches called mimics are a serious problem. The horror elements never should’ve been added to a game with this style of gameplay. The level design is not as good as what we’ve seen in Dishonored and The enemies and the battles even worse. The role-playing elements and the player’s choices are still fun but sadly Arkane studios really didn’t make it this time.
Review in Persian | Read full review
Prey is one of thoe Sci Fi games which tells the familiar story of an astronaut imprisoned in a spaceship and should fight aliens. The game has some engaging elements which makes you want to finish the game. If you are looking for a good Sci Fi game, Prey is for you.
Review in Persian | Read full review
Less than the sum of its parts
Overall, Prey is a fun game with its highlights rooted in beautiful yet creepy levels that contain a lot to explore, but its lack of originality sadly holds it back quite a bit.
Prey burrows beneath your skin and never quite leaves your waking thoughts, but it's also buggy and imbalanced, marrying a first-rate setting to uneven gameplay. Comparisons with Bioshock are inevitable, but with its peaks and troughs, Prey reminds me more of Alien: Isolation.
Prey offers to explore an interesting world of the space station with a very rich background, but occasionally prevent you to find out its mysterious vastness. Characters without depth, awkward inventory, a huge number of backtracking and too strong and annoying enemies, deprive you of the pleasure from the examine of environment. Unlike BioShock Infinite, Prey's main plot has no sharp emotions, shocking discoveries or memorable scenes. The game is absolutely bland and trying to copy the ideas from other projects, except for the first spacewalk or thirty minutes from the start. But it has something magical about it, forcing you to explore each area and solve the next side mission. If not for that strange charm, we would hardly spent as much time untangling the mysteries of the space station and its unfortunate crew.
Review in Russian | Read full review
It's easy to see that Arkane Studios have been looking quite a lot on Bioshock and Dead Space with Prey. It might not be quite as good as those, mainly due to some poor combat mechanics, but it has an interesting story and a well-designed world.
Review in Swedish | Read full review
While 'Prey' tells an great science fiction story inspired greatly by games like 'BioShock' and 'System Shock', it has several key shortcoming that prevent it from being one of the better games to release this year.
A formula with this much potential and so many elements to it that hits the right nostalgic notes, I sincerely hope that we get to witness the launch of Talos II in the near future.
The rebooted Prey really has nothing to do with the game that provided its name, but it does take many of Dishonored's gameplay tropes and implements them well in space. Just be prepared for difficult enemy encounters, long loads, and tons of backtracking through Talos 1.
Prey is not a perfect game, but the excellent world building, characters, and stories kept me invested enough to see the credits role.
If you aren't overly familiar with some of the immersive sims that are out there right now, you'll be in for a heck of a ride. There are precious few games right now which do what Prey is trying to do, preserving the core single-player FPS experience for those who don't want to just blast everything in sight. I wouldn't say Prey is the thinking man's FPS, but it's certainly got plenty of substance. In the absence of BioShock 3, this is going to be as good as it gets.
Prey generally impresses with its intriguing setting and rewarding exploration, but stumbles in its combat and technical execution
Although Prey's combat and narrative fail to fill the shoes of the games they're so obviously taking inspiration from, the visit to its Talos I space station is a marvel in interconnected level design and presentation. This is environmental storytelling and mechanical tension done to a tee, even if Prey is working hard to try and yank you out of its immersion far too often.
Prey could have been more than a good game, but will not exceed this status, to our deep regret. It's the fault of script, narrative and writing problems, the three nemesis of Arkane Studios. We can fortunately rely on an always inspired level design, giving to the player a liberty, and an efficient gameplay. The last part of the game and the end spoil the party too, icing an already very slow rythm. Prey remains a good choice if you're looking for a less boom-boom FPS and if you like the sci-fi atmosphere.
Review in French | Read full review