Ultra Street Fighter II: The Final Challengers Reviews
Each stage has been updated substantially to properly fit modern TVs and has a nice, smooth, cartoon-like look
Ultra Street Fighter II: The Final Challengers is nice for fans of the series, but anyone else might feel ripped off paying full retail price for a game with so little new content. Great for online play, bad for basically everything else.
Ultra Street Fighter II: The Final Challengers is certainly a competent game at what it does best: classic 2D fighting gameplay and plenty of online possibilities to extend the game's lifespan. It also adds two modes that bring no added value whatsoever and its selling price is completely out of line with what is to be expected from a new version of a game that is over twenty five years old.
Review in Portuguese | Read full review
Ultra Street Fighter 2 looks like a love letter to fans such as myself who spent tons of time and even more quarters at the arcades during SF2's heyday. While classic mode remains fun and modern mode looks nice, a lack of extra features and a poorly implemented first-person mode with waggle controls sours what should have been a celebration of Street Fighter 2's legacy. It's still a solid title but also represents a missed opportunity.
All in all, I've been really enjoying my time with Ultra Street Fighter II: The Final Challengers. If you aren't a fan of the genre, this won't be a game that changes your mind, and while some feel the price tag is a bit too high for the game, I've gotten a ton of enjoyment from it thus far.
The Final Challengers isn't the deluxe reissue that it should've been, but it's still a solid enough version of Street Fighter II that lends itself well to portable play.
The idea of bringing a Street Fighter game on the go is great, specially when you have the possibility to share the experience with someone else. While not perfect it offers a fun an addictive experience while playing with friends.
Review in Spanish | Read full review
I've loved this game since I was a child, and I've always felt that it was in need of only minimal tweaks to bring it up to date. And Ultra Street Fighter 2 is exactly that – familiar territory but with better graphics, plus a few nice-to-have but non-essential extras. My biggest concern are the controls, since the Switch clearly isn't built for fighting games. The Switch Pro controller is an effective fix, but it's expensive. If you don't already have one and invest in one just for this game, you're looking at £95 – which is quite steep for a game that's nearly 30 years old.
As an exercise in nostalgia, or an introduction to one of the most seminal fighting games, Ultra Street Fighter II: The Final Challengers is great. Its new modes, characters, and features are ultimately disappointing though, making the definitive edition of Street Fighter II less meaningful than it should be.
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Review in French | Read full review
Ultra Street Fighter II: The Final Challengers is a fun fighting game with interesting new mechanics and touted as the definitive version of Street Fighter II, but it comes off as lazy and overpriced, padded with a lackluster buddy mode and an unnecessary and almost broken "Way of the Hado" mode reminiscent of the worst of the Wii era.
All in all, Ultra Street Fighter II: The Final Challengers is an impressive title for the Nintendo Switch. Sadly, the fact that we've seen this game several times before heavily negates its appeal. Short of adding two new characters, and the disappointing Way of the Hado mode, this is still Super Street Fighter 2 Turbo HD Remix. The title is worth picking up if you enjoy fighting games, but not its current price. Definitely, wait for a sale.
Ultra Street Fighter II - The Final Challengers packs the punch of the 1991 original arcade release, and the inclusion of two new modes and all the SFII characters helps make the experience unique, but the price doesn't justify the package. There's just not enough here worth the asking price for the release.
If you're a fan of fighters, you've no doubt been spoiled of late by high-quality offerings that come with a range of extra features and — perhaps most importantly — engrossing, engaging story modes that help to create an attachment to characters. Ultra has none of this.
It might sound strange to call an anniversary repackaging of a decades old title a "must own" for a new system, but Ultra Street Fighter II: The Final Challengers is just that well produced.
There are no drastic changes, just smudges at its corners, and the failure of any apparent dramatic variations feels disappointing in its own right. Capcom could very well have tried something different and experimental, and I think that attempt would have had more virtue than simply a good, portable version of an existing game. Ultra Street Fighter II is indeed fun to play, but I can't help but feel sad to see a legend retire by aiming for the middle.
Street Fighter 2's core gameplay remains as fundamentally strong and compelling as ever, with the Switch breathing new life into it. Fans of the franchise, and of fighting games, would be remiss if they didn't pick this up.
Ultra Street Fighter II: The New Challengers feels like a lazy afterthought from a developer reluctant to commit fully to the Switch. It's so frustrating given that Street Fighter II is itself a classic game, but Ultra does little to provide reason to purchase it yet again. Way of the Hado and an Art Gallery are nice touches, but ultimately superficial and fail to justify the game's price tag.