Accel World VS Sword Art Online Reviews
Accel World VS Sword Art Online had the potential to bring these two words together in a unique way, but that ended up stopping at the story. The similarities between this game and Sword Art Online: Lost Song are just too much to overlook. If you enjoyed the past Sword Art Online games then this is for you, but if you know nothing about either of these worlds and are just looking for a fun action RPG, I'd look elsewhere.
Action jRPG mixing two different worlds – futuristic Accel World and fantasy-based Alfheim Online (from SAO universe). It's kind of crazy combination, but fans – and only them – should like it.
Review in Polish | Read full review
While the improvements since Lost Song are noticeable and there's a huge roster of playable characters, because of its downsides it's a product for only the the hardcore fans of the saga (or sagas, in this case), just like its predecessors.
Review in Italian | Read full review
Chaining together Switch attacks and six or seven special moves to obliterate a boss in seconds makes you feel like a God, and that's worth the price of admission as far as I'm concerned.
Accel World vs Sword Art Online is a hack and slash RPG with a lot of customization, but the game is hurt by its generic good vs evil story and complicated aerial combat systems.
While what should be the biggest draw — the crossover and the story — falls flat on its face, Accel World vs Sword Art Online isn't a complete loss.
All in all, Accel World vs. Sword Art Online is a decent game comprised of both good and bad elements. The combat is fun and engaging when the camera doesn't battle you, but some enemies don't seem to have any fighting spirit. On the other hand, boss battles feel epic and test your preparation and patience, and multiplayer is a nice addition that offers a chance to battle friends or strangers. Players who can get past the empty-feeling world and underachieving story will find enjoyment in this title.
Two anime/manga/light novel franchises come together in Accel World vs Sword Art Online in the form of an action RPG that has an interesting premise and gameplay, but is severely lackluster as a port. While AWvSAO may have a solid basis in gameplay and environment, at least on the PC it's bogged down by a lot of lag and the often-times infuriatingly stupid enemy AI.
Accel World Online: Millennium Twilight is designed exclusively for the fans of the original worlds, who are ready to have fun with their favorite characters and endure a poorly written script and exceptionally monotonous fights. Just do not say later that we did not warn you.
Review in Russian | Read full review
Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
With finicky controls and oversized maps, it's hard to recommend this game to anyone other than those who love the franchise and the two series themselves.
What was once a mediocre game series has been made even worse. Technical issues and gameplay blunders are somehow shadowed by a bulky, contrived plot that believes in quantity over quality.
Those who have played through each iteration of Sword Art Online titles will enjoy this, although it does little new in the gameplay section, and just feels more of the same, just with a new story for Kirito and his team, along with the introduction of what is actually a fun franchise, with the inclusion of Accel World. The problem is that the core mechanics are horribly flawed, and the gameplay quickly becomes dull and repetitive. One for the hardcore fans only this time.
Reused gameplay, ridiculous audio and visual oversights, and a story that’s more bland than saltines make this one title that even fans of the anime will get little from.
Without the SAO and Accel World skins I wouldn´t see a reason to buy it, too generic, too flawed, too bland are the mechanics presented too us. Truly a game, only buyable by true fans of the series who want to play as their heroes but nothing more, nothing less, than a generic, exchangeable experience.