Tower of Guns Reviews
There is something so inherently alluring in the empowerment of the player and the collection of genuinely interesting mods that I didn't want to stop playing. Tower of Guns throws itself at the the player so furiously that, for all its flaws, it is an experience that makes the player feel good.
Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any strong sense of accomplishment, so when you best the tower for the first time, it'll feel more like a damp squib than a twenty-one gun salute.
As a rogue-like, it is, as we said, also left wanting – but as an overall package it presents a great challenge wrapped up in some pleasing aesthetics, with a classic 'one more game' mantra running through it.
Tower of Guns is an experience that wears thin after a while, being best played in short bursts. It is an interesting experiment that should be further explored by Terrible Posture Games. Ideas and potential are not enough, however, to make a game compelling - they need thoughtful execution and variety. Fact of the matter is that randomly generated levels just aren't a graceful solution to make variety and, ultimately, the level design (or lack of) ends up being too similar and boring. To make up for the randomised level designs, the core gameplay would need to be expanded upon and less limits put on player-character actions. Tower of Guns is a title that is best for only the curious and the desperate for something new and different.
There's no doubt that Tower of Guns will be a game that you either love or hate. An interesting take on the FPS genre, the game feels like a cross between a more traditional shooter and a gameshow. It lacks polish in places and desperately wants for more game modes or something to extend the amount of provided game time beyond beating your best score or run, but there's potential here that the developers could – and should - build on in the future.
While this game does have some of replay ability. It's more in the line of trying to beat your time than actually adding new material to the gameplay. For a price of 15 dollars this game does not have the depth that it needs to sustain a purchase. While this game does have a good concept the execution is lackluster and is a wasted opportunity on a new take on gaming.
A fun distraction but little else
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
The arcade-like structure and mounting pile of perks and weapons gives Tower of Guns an irresistible, if brief, appeal. There's tremendous fun to be had questing up the tower, amassing buffs and improvements to both your character and their weaponry, and racing against the clock. But soon enough, the repetitious enemy and environment designs begin to tire, and the initial bullishness of the evolving guns feels a little conservative; nothing goes quite far enough. Tower of Guns fails to reach the heights it might have reached, then, but provides an enjoyable run all the same.
For all of its speed, channelled from FPS games of the distant past, Tower Of Guns encourages thoughtful play. Despite the randomisation of enemies, pick-ups and areas, every distinct element that can appear is a known quantity, and that means the risks and possibilities are always obvious. But no matter how much experience you have, if you can't think fast enough – and, no insult intended, you probably can't – you'll still struggle to survive.