The Inner World: The Last Wind Monk
Top Critic Average
The Inner World: The Last Wind Monk is far from being a bad adventure, game but it is nowhere near as good as some other recent releases. Neither the story or the characters really grab you, and some main characters even become unlikable. One of the few saving graces are the puzzle designs themselves which are put together really well. The balance is skewed toward the puzzles, while the story it is wrapped in becoming quite a forgettable and a boring affair at times.
The Inner World - The Last Wind Monk takes several steps further than its predecessor and lands on the Nintendo Switch as a sequel that is full of places and moments to explore. Thanks to its creative puzzles, quality writing, sense of humour and plot elements, the players will find a lot to go around in this game, and the additional touch screen interaction adds it an additional welcome element that makes the game all more enjoyable.
Review in Portuguese | Read full review
The Last Wind Monk is the direct sequel to The Inner World, a colourful, fantasy, drama and black comedy graphic adventure in which players will have to use all their ingenuity to solve puzzles and riddles with a orthopedic gameplay but with a brilliant design.
Review in Spanish | Read full review
Our primary criticism of the first game has been addressed, making The Last Wind Monk a much easier recommendation. Experimentation is now a breeze with touch controls and the expanded possibilities offered by character-switching mean puzzles feel more varied. It maintains the original's great writing and presentation, but offers a far better all-round experience, making it the best entry point for Switch owners into the eccentric world of Asposia.
For the most part, The Inner World – The Last Wind Monk makes a strong case that point-and-click adventures still have a lot to offer in modern gaming.
Aside from the absence of proper pointer controls in docked mode, The Inner World: The Last Wind Monk takes everything that was good about the first game, improves on all the things that were not quite as good, and still delivers the same magical universe but expanded upon, then served in a more swift and reactive way than previously. What this means is that while the previous title was a point-and-click title with a charming universe well worth checking out, this one elevates itself above that by fixing what needed to be fixed and manages to offer quite an exquisite experience overall that keeps the player hooked thanks to the sum of all of its qualities.
The game does not explain the events of the first game at all, and yet there is also some expected knowledge of the first game coming into this sequel to completely understand what's going on. Do your research so you catch yourself up going in, though, and you're in for a really well-written and vibrant adventure game. One that's let down a little by obtuse puzzle design, but is otherwise highly engaging on every level.
The Inner World: The Last Wind Monk's charming characters and graphics are spectacular and it features one interesting and deep story.
All in all, I’d say The Last Wind Monk is a pretty solid game. The story is extremely interesting and the characters are fun to play as. While the controls can be funky, the artwork is beautiful and makes every minute playing the game worth it. If you are looking for something quick and different to play, grab a copy of The Inner World: The Last Wind Monk.
The Inner World: The Last Windmonk is a continuation of a story of slightly infantile hero. Unfortunately it's not a standalone game and it needs to be played after the first game to understand what's going on. And there's a lot going on. Betrayal, power hunger, loyalty, complex multi-level upside down puzzles. Everything is here.
Review in Polish | Read full review