Hand of Fate 2
Top Critic Average
Offering more of the same, but for the better, Hand of Fate 2 is more of what you liked, none of what you didn't over the original. Defiant Development have done exactly what you need to do for a sequel, improve and cut out the fat. The improved missions and importance of character creation and development make it feel more personal and like your story, rather than playing someone else's. Hand of Fate 2 offers a lot of variety you would have to play several other games to get in the quality that's available here.
The devs updated almost every aspect of the game, most of which for the better, but I just can’t get over how the game handles scenarios. It feels like such a fantastic product structurally speaking but I’d be lying if I didn’t say my enjoyment wasn’t heavily impacted by long and frustrating decks
Part tabletop adventure, part third-person combat, <em>Hand of Fate 2</em> is an unusual amalgamation which successfully manages to let you tailor and experience a multitude of quests. Improving upon the original with more focused direction, customisation and improved combat flow, RPG and "choose your own adventure" fans should certainly take a look.
Well, gimmicky? Yeah, a bit. Needless? Oh no. Very needed. We aren’t going into all the details of the new games and challenges as part of the fun of the game is uncovering them. (And of course, in true Game Master fashion, listening to our NPC narrator gloat about his creations.) Everything is introduced gradually and, with the deck building aspects, you do have a hand in determining the types of challenges you will face.
“Hand of Fate 2 is everything you could want from a sequel and more. It betters the original in every way and as a result, stands at the top of the Indie pack. A must buy, no questions asked”
With all the new additions I think this is a great sequel to a great game allowing new people and already experienced players to have a wonderful time. I definitely would recommend Hands of Fate II.
Hand of Fate 2 is what a sequel should be. It adds so much to the game while fixing many, if not all, of the critiques of the first game. The few frustrations that are created come nowhere near the superb design, and replayability, this game has to offer.
Hand of Fate 2 continues a pleasing trend I have been seeing lately - sequels that improve upon the original while taking chances at the same time. The original Hand of Fate was a fantastic mashup of ideas that worked far better than I had initially thought it would, and Hand of Fate 2 adds depth and nuance to existing mechanics while providing some new ones to the mix as well.
I like it that missions are replayable especially if you miss to collect a certain coin, this also helps in your experience with combining different cards to have the most successful outcomes. This game is like a mashup of a card game, board game and an RPG game that blends really well together. A very solid game, it’s that little gem that needs to be known by everyone.
This game was a delight to play, and if you’re looking for something decidedly new and unique to play, you will definitely want to give Hand of Fate 2 a try. You won’t be disappointed.