Seven: The Days Long Gone Reviews

Seven: The Days Long Gone is ranked in the 34th percentile of games scored on OpenCritic.
6.5 / 10.0
Nov 30, 2017

Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done – it has a potential that deserves to be fully realized.

Review in Polish | Read full review

6.5 / 10.0
Apr 2, 2018

Seven: The Days Long Gone does a few things very well, but none of them involve the mechanics or gameplay at all.

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65%
Jan 2, 2018

IMGN.PRO have came up with a really interesting title with a nice open world, diverse missions and engaging story. On the other hand, the game is in an abysmal technical state and if you don't have the nerves of steel, you certainly won't enjoy the game.

Review in Slovak | Read full review

6 / 10.0
Dec 23, 2017

Everything about Seven is just a bit of a shame. Fool's Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it's never been harder for devs to get noticed. None of Seven's particularly bad, it's just not especially memorable.

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GameGrin
Top Critic
5.5 / 10.0
Mar 22, 2018

Overall the game is very polished, although the many mechanics can be a detriment as they make the game feel convoluted. Most mechanics need to be experimented with in order to be able to learn how to use them efficiently, meaning a lot of time needs to be invested in Seven. The story is interesting enough to lead the player however the characters themselves fall a little flat, making it difficult to care about them. Playing Seven: The Days Long Gone feels more like a workout than a relaxing session of gaming but there is a good game here, the player just needs to work for it.

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Gamersky
Top Critic
5.1 / 10.0
Dec 13, 2017

As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.

Review in Chinese | Read full review

5 / 10.0
Dec 20, 2017

There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.

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2.5 / 5.0
Dec 3, 2017

A collection of interesting systems that never quite comes together.

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4.5 / 10.0
Dec 28, 2017

In an RPG landscape dominated by third-person political thrillers, it’s a relief to sit down and play a game that takes us back to the golden age of video games. Seven: The Days Long Gone certainly holds that charm and appeal, thanks to its wonderful aesthetic. Unfortunately, its poor design consistency and frustrating mechanics make it unrecommendable for anybody but those starved for another game in a beloved genre.

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IGN
Top Critic
4 / 10.0
Dec 2, 2017

Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.

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2 / 5.0
Dec 16, 2017

Seven's narrative is certainly its main draw and rescues its often woeful gameplay. The lackluster stealth and boring combat aren't exactly praises for the game, but those flaws are nothing compared to the confusing and frustrating world design that feels like it's actively trying to make me stop playing the game – and I really did want to stop.

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