Seven: The Days Long Gone Reviews

Seven: The Days Long Gone is ranked in the 34th percentile of games scored on OpenCritic.
6.5 / 10.0
Nov 30, 2017

Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done – it has a potential that deserves to be fully realized.

Review in Polish | Read full review

81 / 100
Dec 1, 2017

A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.

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Dec 1, 2017

The prison island of Peh is a living and breathing place, and the quests are deep and varied that you get lost in them, whether it be exploring or having a conversation. The game does a lot of different things, and does them really well in a cohesive and coherent manner that I can’t help but applaud. There are only a few issues I had with the game in terms of camera, inventory management, and its combat, but everything else is so well done and entertaining, it’s easy to forgive it. Seven: The Days Long Gone can be relentless, yes, but that’s what the plentiful saves and quicksaves you can make are for.

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8 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You'll just need to be willing to put up with some rather frustrating user interface issues.

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7.2 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a nice stealth-rpg with a very beatiful art and ost. The games works better as a tactic stealth game than as a rpg game but the mix feels god most of the time.

Review in Spanish | Read full review

8.5 / 10.0
Dec 1, 2017

Playing a thief is never easy, but Seven: The Days Long Gone makes it fun. This new isometric RPG is packed with a few amazing elements one of the best is the deep dark story. Seven plays well but can be unforgiving at times, just the like world it takes place in. For fans of isometric RPGs, Seven delivers a lot of surprises.

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IGN
Top Critic
4 / 10.0
Dec 2, 2017

Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.

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2.5 / 5.0
Dec 3, 2017

A collection of interesting systems that never quite comes together.

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7 / 10.0
Dec 5, 2017

Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be adressed. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });

Review in Spanish | Read full review

7.3 / 10.0
Dec 5, 2017

It’s a real RPG experience that the hardcore gamers out there will enjoy more than anything.

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Fextralife
DeadPixel
Top Critic
7 / 10
Dec 6, 2017

Overall, Seven: The Days Long Gone is a satisfying stealth experience. The game has flaws, but depending on your tolerance to them you could very much enjoy the post-apocalyptic world of Peh. However, if you are looking for the thrill of combat, or want an engaging story, this game may not meet your expectations. If the Seven team can fix the bugs and improve the AI and combat system this game will certainly be a piece of art, even with its linear narrative.

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Dec 6, 2017

With its interesting plot, unconventional setting, and mixture of physical combat, stealthy assassination, magic, and ranged attack abilities, as well as satisfying interactivity with the open world, Seven: The Days Long Gone is an excellent and ambitious isometric role-playing game you definitely shouldn't miss.

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7 / 10.0
Dec 9, 2017

A lot of great ideas, buried under a mountain of problems. We are waiting for patches.

Review in Russian | Read full review

73 / 100
Dec 12, 2017

If you're looking for something to essentially become lost in for the next month, you've found it.

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Dec 13, 2017

Much like its protagonist, Seven: The Days Long gone is pretty is a bit overambitious and sometimes annoying. Even so, it’s a journey worth taking for its nice vistas, interesting transversal mechanics and reactive world.

Review in Portuguese | Read full review

Gamersky
Top Critic
5.1 / 10.0
Dec 13, 2017

As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.

Review in Chinese | Read full review

2 / 5.0
Dec 16, 2017

Seven's narrative is certainly its main draw and rescues its often woeful gameplay. The lackluster stealth and boring combat aren't exactly praises for the game, but those flaws are nothing compared to the confusing and frustrating world design that feels like it's actively trying to make me stop playing the game – and I really did want to stop.

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75%
Dec 16, 2017

This is not Diablo, but rather something new, thoughtful and challenging. Its a linear game with no branching storylines or overarching decisions. I still found myself engaging with the story and environment, wanting to finish it to experience the overall narrative.

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5 / 10.0
Dec 20, 2017

There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.

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6 / 10.0
Dec 23, 2017

Everything about Seven is just a bit of a shame. Fool's Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it's never been harder for devs to get noticed. None of Seven's particularly bad, it's just not especially memorable.

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