Top Critic Average
Iconoclasts is a game that, having its story as the main focus, deals with subjects such as faith, oppression, exploration of other peoples and prejudice. Beyond that, it succeeds in the technical aspects, despite some weird design choices. Joakim Sandberg is to be congratulated for, alone, being able to create one of the best games of the year.
Review in Portuguese | Read full review
Iconoclasts has a genuinely interesting story, told in a way which is too obtuse to come across well. It also leaves quite a lot on the table without properly explaining things. Its characters are charming, lovable, believable, detestable, and sympathetic all at once, and watching them go through the events of the story can be captivating. Unfortunately, it takes Iconoclasts about halfway through before it begins to even feel like a game, and while the gameplay progresses a bit more from there, it still never reaches the heights I think it could have. At just 11 hours for the main campaign, it's something I would definitely recommend to anybody looking for something to dig into without much time commitment. Also recommended, start the game on hard mode; normal leaves things much too plain. I definitely believe that if the game's creator, Joakim Sandberg, ever places himself in the directorial and lead writer positions of a small development team, all of the depth that the gameplay and exploration elements were sorely lacking could reach their full potential and then some, creating something absolutely great.
Iconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go.
Iconoclasts is a game that you can't help but smile while playing. The meticulous attention to detail in every facet of the game save its storytelling (which is good, just not great) is remarkable. Failure to capitalize on the Switch's HD Rumble is a bit disappointing, but it's a minor blemish on an otherwise excellent experience.
If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
The Nintendo Switch is becoming a treasure trove of excellent indie games and Iconoclasts is a jewel that shines as bright as some of the absolute best. Like some of the best RPGs with deep character development, this is the type of game that will sit with you for days and weeks after you've finished it.
Iconoclasts is one of the biggest surprises of the year. Despite occasionally suffering through the story sequences, I found that I couldn't stop playing (it's about 10 hours long). I can't recommend the game highly enough--go play it.
Joakim Sandberg solely developed this game pixel by pixel for around 7 years, and the end result is an amazing adventure game with a lot of passion. without a doubt, this is one of the best 16-bit games of recent memory. the only negative thing about the game is the fact that tweaks are not really that helpful, which impacted our desire to discover more of the world's secrets.
Review in Arabic | Read full review
Iconoclasts is an ode to the pixel, a beautiful adventure, with a very strong story load and an exquisite level design. It is in its own right one of the indies of the year and one of those games that exude love for the old and for things well done.
Review in Spanish | Read full review
If you’ve got room in your Switch collection for one more Metroidvania, be sure to make it Iconoclasts. This gorgeous game combines fun gameplay with a unique story to create an exciting world to explore.