The Council - Episode 1: The Mad Ones Reviews

The Council - Episode 1: The Mad Ones is ranked in the 63rd percentile of games scored on OpenCritic.
7 / 10.0
Mar 16, 2018

The Council: The Mad Ones is a good start. Adding RPG elements in a classic adventure game is a very good idea, but there's something wrong in the reactions. Also, the graphics are outdated.

Review in Italian | Read full review

Mar 16, 2018

The Council features a compelling mix of iterative mechanics and narrative-driven gameplay to create a truly unique experience. Its first episode, The Mad Ones, has its shining moments, but something feels missing from the final product.

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Ofisil
Top Critic
7 / 10
Apr 15, 2018

The Council is off to a really good start with Episode 1: The Mad Ones, with an occultism/conspiracy-heavy story that is as mysterious as it is engrossing, and a RPG skill system that works well in unison with the more "traditional" elements of narrative-driven gameplay. It's a rough diamond, for sure, but at least it is one that provides a fresh look on the genre, making it easy to get hungry for the next chapter.

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Cubed3
Top Critic
7 / 10
Jan 5, 2019

Episode One: The Mad Ones of The Council launches a riveting, dark, and twisted story of secret societies, engulfed with key historical figures such as George Washington and Napoleon.

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70%
Mar 20, 2018

The first episode of The Council is very promising and offers plenty of great and innovative gameplay mechanics. There are some technical issues and story is a little slow, but overall, it's a good start.

Review in Slovak | Read full review

Mar 13, 2018

Despite its promising new mechanics that make conversation a game of strategy, the interaction between its characters lets The Council episode one down.

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6 / 10.0
Mar 13, 2018

The opening episode isn't exactly the most gripping of affairs, as this slow burning, political drama takes a while to get going and isn't helped by poor presentation and dull puzzles. But there is potential here for an interesting story to be told in future episodes.

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6 / 10
Mar 13, 2018

The Council has impressive ambitions – even if its execution is not up to scratch. You'll already know whether its alternate history backdrop appeals to you, but it's the RPG elements that threaten to disrupt the narrative genre. We already like what this series is doing, but the writing and voice acting leaves a little to be desired. That said, this is a solid start, even if it is a bit too early to come to any conclusions about the overall story just yet.

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Mar 15, 2018

If you can ride out the clunky voice overs, The Mad Ones is a decent introduction into the world of The Council. The novel mechanics and engaging plot are ripe for further exploration over the other upcoming four episodes.

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6 / 10
Mar 23, 2018

In many ways The Council is a brave step forward for narrative adventures; offering a multitude of ways to mold your character; more so than any effort in the genre before it.

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5.5 / 10.0
Mar 21, 2018

There are five acts of this game. While I'm sure some of my concerns like janky animations and a lack of interesting exploration options can be addressed, I think that most of the game's issues will plague each and every episode. They can't shake the bad voice acting. Maybe they can increase the quality of the writing. There is a great blend of RPG and narrative mechanics here, it just isn't worth muddling through everything else to experience.

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Mar 26, 2018

The illusion of choice is something games often struggle with, and The Council’s first episode is no different. Rather than relying solely on its narrative and mechanics to create an “atmosphere”, it pressures the player into thinking that every decision is extremely important. Thus, creating often unnecessarily stressful situations. Let’s hope the next episodes can fix that.

Review in Portuguese | Read full review

ACG
Top Critic
Wait for Sale
Mar 13, 2018
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Unscored
Mar 22, 2018

Irritations don't entirely diminish the charm and ambition of the entire endeavor.

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Unscored
Mar 13, 2018

The Mad Ones' episode lays the foundation of a potentially intriguing mystery narrative, part An Inspector Calls, part Murder on the Orient Express. The Social Influence system, if implemented well through the rest of the episodes, really could be a game changer for narrative adventures, evolving a genre that has needed fresh ideas for a while.

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Unscored
Jun 6, 2018
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