Top Critic Average
I went into Solo with very little in the form of expectations, but it ended up being a charming little adventure that I’m genuinely glad I got to play through. Don’t get me wrong, it doesn’t do anything overly thrilling on the gameplay side of things whilst the concept of answering questions about love could be guilty of feeling a little pretentious, but if you get yourself in the mind-set that the game demands you’ll find that you can have a surprisingly meaningful experience. It doesn’t outstay its welcome too, which is a necessity for a title that doesn’t have the most complicated of gameplay mechanics. There’s no doubting that Solo won’t be for everyone, but those who’d enjoy an evocative little journey that does something different will certainly want to check it out.
The questions it poses will come off as pretentious to some, but I found it to be an enlightening experience.
Solo, is an ultimately laudable attempt that sails off course somewhat.
An introspective puzzle game that teaches you about love, travelling, the importance of self-love and challenges some of those hyperbolic statements we make about how far we would go for our loved one. Team Gotham has a right treat here.
If you want to experience a very personal narrative game about love, I recommend you to go ahead and give it a try.
Solo is not only a work of art but a labor of love. Team Gotham certainly poured out their hearts into this game, and it shows. The visuals are amazing and the music hits all the right notes (pun intended). The game invites the player to reflect on their beliefs on the nature and importance of romantic love. Unfortunately, the game is not flawless, with missteps in the controls and in some heavy-handed philosophical conclusions. Nevertheless, Solo is an overall great gaming experience.
Solo is a blissful and beautiful journey into your own heart. You may spend minutes upon minutes enjoying the crashing waves in the background as you swing over a stunning cliffside; contemplating the latest question asked of you, before moving onto the next puzzle and that’s the best way to play Solo -- slowly, relaxed and willing to give in to its theme.
Although it may not be the game for everyone, Solo manages to tell a captivating story while also having some excellent puzzle design. However, there are some technical issues, mainly with the camera.
It’s hard to give a game like Solo a definitive score; sure, I can critique things like the presentation (which is masterful) and the gameplay (which is pretty good but I wouldn’t say masterful), but what you actually get out of the game is entirely up to you. How willing are you to be honest with yourself about your feelings?
Solo should have been two separate games really, one a standard cutesy platformer that you can throw on PSN and let people who enjoy puzzle platformers if that’s their bag and the other should have been a more meaningful journey where you do find out stuff about your past or present love or even if you’re suffering heartbreak. Being asked a question about sex and having such a personal question add nothing to the game is a bit of a bitter pill to swallow.