Shaq Fu: A Legend Reborn
Top Critic Average
Congratulations Shaq Fu apologists, your sequel game delivered. We’re working on monkey paw rules however, so that means Shaq Fu: A Legend Reborn only delivered on being a competent game instead of a good one.
A Legend Reborn is a safe entry to the beat-em-up genre. It’s pretty basic but the writing is phenomenal. It’s also safe to say people might get offended with some of its humor. Not to mention the whole game is an apology letter for Nintendo Switch owners who purchased last year’s NBA Playgrounds before an online update was released. And in my opinion, this is the best way to play the game – for free.
For a game that was in development for years and was funded as much as it was, it is pretty disappointing. Barely takes 2 hours to beat and that is on top of the repetitive gameplay stretching it out.
If there's a lesson to be learned from A Legend Reborn, it's this: don't build a game off a meme.
Shaq Fu: A Legend Reborn is a run of the mill brawler, which just happens to feature pretty good boss fights. This game is really funny and is certainly worth playing for that alone. I had plenty of fun with this, despite its many shortcomings. Still, given the choice, I’d go with classics like Streets of Rage 2 or TMNT: Turtles in Time.
Simply a missed opportunity and another proof you should be wary of crowdfunding games. Shaq Fu: A Legend Reborn pales in comparsion to the 30 year old Double Dragon. Add in the ridiculous price tag and short length and you'll end up with something you shouldn't buy outside of sales.
Review in Czech | Read full review
What you’re left with, in the end, is an adequate brawler that tends to vary between too easy (while the enhanced Big Diesel and Shaq-tus modes are cute they’re not very challenging) to tough for the wrong reasons (control issues breaking out of stuns). Through each of the areas you visit enemies can be cosmetically different, and have some nuance, but they’re still a bit cookie cutter and all come from roughly the same 5 core types. This makes for finding patterns you’ll follow to success and, for the most part, there’s not much of a need for more than some basic strategies to stay alive until you get to the boss and need to figure out their patterns. The result is just a run-of-the-mill beat-em-up that seems to be using its “humor” to compensate. If that all sounds great to you, enjoy.
This is 2018's most cuttingly unpleasant game to play. And I'm one of those that played Agony.
From being a technical disaster and unfunny self-aware piece of software, Shaq-Fu: A Legend Reborn is an embarrassment to Shaq-Fu's 16-bit legacy. The original may not have been much, but at least it was not made ironically. The original was made by a talented team that did the best it could with what it had. A Legend Reborn is made with current technology and it somehow looks uglier and plays worse than the game that was coded in the '90s with pixels. Shifting the genre to a beat 'em-up was a logical choice, but this execution was a terrible miscalculation. Compounded with the overall poor quality, this is an extremely short game that clocks in at about two and a half hours. Not much value in Shaq-Fu: A Legend Reborn at all. Better stick with the 16-bit original.