Lust For Darkness
Top Critic Average
Lust for Darkness is an erotic psychological horror that relies too heavily on the shock value of nudity and gore in a way that that isn't handled with any level of maturity or seriousness nor has the gameplay chops to back it up. A couple of cheap jump scares is all you'll really take away from this short budget title.
It doesn’t take very long for Lust for Darkness to overplay its hand and reveal just what kind of horror game it really is; for all the shock value of seeing some Giger-esque creature with an overtly phallic head or yet another doorway shaped like genitalia, you realise it’s just that: hollow grotesquery employed for the sake of making you cringe.
Lust for Darkness is a decent horror-adventure game with strong visuals and satisfying mature themes, but the weak story and annoying gameplay quirks weaken the experience.
A disappointing foray into sex horror which does nothing interesting with either genre.
Underneath it all there's genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement
Lust for Darkness takes the most interesting concept ever greenlit on Steam and manages to make it more pedestrian than a sidewalk.
This is more a one and done story, but its a story that's well worth experiencing first hand, even if it is a little rough around the edges.
Beneath Lust For Darkness' great atmosphere and creative imagery lies a very average game.
A psychological horror full of sex scenes without surprising story and content.
Review in Slovak | Read full review
I'm so delighted to say that Lust For Darkness is the real deal. The fact that I can compare it to one of the greatest erotic thrillers of all time in Eyes Wide Shut, and not break down laughing, is in itself is a great credit to the developers. The game lacks the sheer mastery and refinement that Stanley Kubrick had over his canvas, but this is still leagues ahead of the clumsy, overly-simple idea of "horror" that most game developers aspire to.