Top Critic Average
Even a couple of interesting quirks can't stop Earthfall from falling flat.
Earthfall is quite an enjoyable game which has a lot of potential, once some of the bugs are ironed out and the overall game is improved on, I feel that it will make an excellent game and distinguish itself from others in the crowd. I can’t say I recommend this for everyone, but for those looking to scratch that previously mentioned itch, then I couldn’t recommend it more.
A 4-player co-op shooter that looks and plays like a clone of the Left 4 Dead games.
If you’ve played Left 4 Dead 2 and you enjoyed it, you can buy Earthfall knowing exactly what to expect. There’s no doubt that Earthfall could provide you and your buddies a weekend or two of fun.
Earthfall ends up feeling very middle of the road, and efforts to add progression systems feel about the same. The game has promise, but just don't seem to run anywhere unique or special with the concept.
It’s by no means an awful game. The level design is solid, it keeps you on your toes constantly and playing with friends can be a blast. The issue is I’ve no doubt you have similar games in your collection which are similar and much, much better.
An attempt to carry on the legacy of Valve and Turtle Rock falls flat, with a small amount of attention paid to the elements that matter. Poor mission design and A.I is what ruins this experience.
Earthfall feels like a science-fiction skin for Left 4 Dead. This isn't inherently a bad thing, after all, people are desperate for a new Left 4 Dead game. Although it does make it easy to compare and see where Earthfall falls short.
Even though Earthfall isn't revolutionary and doesn't stand tall with top-tier cooperative shooters, there's still some fun to be had with it, especially if you have friends to enjoy it with.
Overall, this is a great product with a low price tag and high replay value, and deserves attention. Some more bosses and maybe a mode where aliens are playable would really go a long way for the longevity, though. The lack of any character progression means if the gameplay alone is not enticing enough for some, replaying will not be a worthwhile experience. Earthfall could have taken a couple of notes from Killing Floor 2 in many aspects of prolonging gameplay via progression in a repetitive system, but what it strives for in the "Left 4 Dead" genre, it nails really well. It's exciting to see what the developer does next with content and updates.