There's still plenty of potential left in the rogue-lite and I doubt these kinds of games will be going away anytime soon. As video games grow and evolve, we'll come to remember the select few roguelikes that truly shook up the genre and presented a polished, ultra-satisfying product. Hypergun will not be one of those games.
Hypergun is not perfect. However, it actually is the best roguelike shooter we have seen. Thanks to its delightful gameplay and its AAA quality gunplay, the few cons fall behind these outstanding pros.
Review in Spanish | Read full review
Hypergun's modular weapons make for wildly imaginative guns, but the game suffers from repetitive elements that drag this roguelite shooter down.
From the incipit to the core mechanics, Hypergun is a colorful and fast roguelite FPS, with a neon aesthetic and a great sense of humour.
Review in Italian | Read full review
After some major patches and fine-tuning, I could see HYPERGUN blossoming into a good, possibly even great game, but for now, it's just a failed simulation.
While the aesthetics and music are fantastic, limp-wristed gunplay and hordes of tanky enemies make HYPERGUN a familiar and frustrating experience.
As it stands now, it has a few enjoyable features, but unless you've got the patience of a saint it's probably only trying if you love the rouge-lite genre and are looking for something unique and new.
Hypergun is filled with exciting boss fights and tons of different weapons, but the overall experience is short, repetitive and buggy. Yet, it can be considered a cheap (15$) alternative that may be fun for a few hours.
Review in Persian | Read full review
Hypergun offers a fun, interesting approach to the rouge-like scene, but lacks a certain inventiveness to make it standout to other titles among its genre.
While the game is random, and there are characters, abilities and weapon attachments to unlock, the repetitiveness of the gameplay will eventually wear out its welcome. Fortunately for Hypergun, the challenges presented are more than enough to keep players entertained for dozens of hours.