Hypergun is not perfect. However, it actually is the best roguelike shooter we have seen. Thanks to its delightful gameplay and its AAA quality gunplay, the few cons fall behind these outstanding pros.
Review in Spanish | Read full review
From the incipit to the core mechanics, Hypergun is a colorful and fast roguelite FPS, with a neon aesthetic and a great sense of humour.
Review in Italian | Read full review
While the game is random, and there are characters, abilities and weapon attachments to unlock, the repetitiveness of the gameplay will eventually wear out its welcome. Fortunately for Hypergun, the challenges presented are more than enough to keep players entertained for dozens of hours.
If you want a challenge to test your mettle, Hypergun is right for you. It combines the randomness of a roguelike with the finesse of an FPS and provides a unique gaming experience. Every level is different, and each one is action-packed and fun.
Hypergun offers a fun, interesting approach to the rouge-like scene, but lacks a certain inventiveness to make it standout to other titles among its genre.
With seven environment types, limited enemy variety, samey-looking levels, and no multiplayer modes, HYPERGUN starts to feel repetitive after a few runs.
Hypergun's modular weapons make for wildly imaginative guns, but the game suffers from repetitive elements that drag this roguelite shooter down.
Hypergun is filled with exciting boss fights and tons of different weapons, but the overall experience is short, repetitive and buggy. Yet, it can be considered a cheap (15$) alternative that may be fun for a few hours.
Review in Persian | Read full review
As it stands now, it has a few enjoyable features, but unless you've got the patience of a saint it's probably only trying if you love the rouge-lite genre and are looking for something unique and new.
There is a lot to like about HYPERGUN. While the distinct visuals and sound track only run skin deep, there is a real excitement and allure of unlocking rare weapon attachments and it did help me to push through the more frustrating aspects of the game.
After some major patches and fine-tuning, I could see HYPERGUN blossoming into a good, possibly even great game, but for now, it's just a failed simulation.
While the aesthetics and music are fantastic, limp-wristed gunplay and hordes of tanky enemies make HYPERGUN a familiar and frustrating experience.
Rare moments of intensity, mainly when dealing with bosses for the first few times, manage to turn Hypergun into a passable experience best approached in short bursts, but even so, there’s nothing particularly hyper about this gun.
HYPERGUN is oddly most enjoyable when you’re not doing a complete run. The further you get in the game, the more exhausting it gets, and it’s absolutely frustrating to make it so far and lose to cheap bosses. HYPERGUN is impressively deep yet unrewarding. NVYVE Studios defies convention and bucks trends for all the wrong reasons. I believe these issues can be fixed via patch or update. This is a case where you want to believe the game is better than it is. As it stands, the current state of the game is unbalanced in the game’s favor and simply not enjoyable over a long duration. HYPERGUN is worth playing, but not in its current state or price, even if it feels somewhat modest.
There's still plenty of potential left in the rogue-lite and I doubt these kinds of games will be going away anytime soon. As video games grow and evolve, we'll come to remember the select few roguelikes that truly shook up the genre and presented a polished, ultra-satisfying product. Hypergun will not be one of those games.
Hypergun tries to mix roguelite FPS gameplay, snarky humor, and a thumping electro soundtrack, but manages to catastrophically misfire on 2 out of 3.