The result of merging together Diablo and Golden Axe should have been brilliant. It's a shame then that Moonfall Ultimate falls a long way short of that expectation. With more of a focus on explosive arcade combat this could have been a fun diversion, as it stands however there's far too many frustrating issues to see you to the end of its limited run time.
Moonfall Ultimate is a 2D hack and slash that draws inspiration from a wide variety of games, including several not necessarily of its genre. Unfortunately it doesn't manage to reach an even remotely comparable level to any of them, and despite a decent plot, Moonfall Ultimate has very little to go for it when it comes to gameplay mechanics, combat experience and overall involvement of the player.
Review in Portuguese | Read full review
Its simple animations, its strange and crude gameplay try to bring something to the genre, but it doesn't succeed.
Review in Spanish | Read full review
Like so many action-RPGs before it, Moonfall Ultimate is driven by the minutia of its combat model, but considering battles often rely on one attack (regardless of weapon) and a handful of special moves, you're left feeling oddly unempowered and frustratingly disconnected. There's your usual mix of quests to undertake, various medieval-style locations to explore and loot to collect, but none of it ever offers an interpretation you haven't seen done better elsewhere; while the game calls upon the likes of Golden Axe and Dungeons & Dragons for inspiration, it never hits the same heights. A serviceable experience, but one that won't linger in the memory for long.
Moonfall Ultimate is a new version of the RPG game launched in 2015, however its mechanic and artistic side do not show any particular improvement or originality. The narration is totally typical of the fantasy genre and the gameplay shows many bugs and problems while playing. In conclusion this work could have been better done.
Review in Italian | Read full review
It's quite possible these issues might get resolved in a future patch, but for now, they're part of the package, and it's not clear how easily a patch could fix all of them. Solving the co-op problem and fixing some of the glitches are certainly feasible, but some of the more fundamental problems— the graphics, the gameplay, the hit detection— may be more elusive. In the end, Moonfall Ultimate is a game that is, regardless of the title, anything but ultimate, at least right now.
That fleeting moment of fun was solitary, and not indicative of the overall experience I left with. Moonfall Ultimate has the framework for what could have been a better game if given more time to iron-out its strange difficulty scaling, slippery and unresponsive controls, and oddly enough, spell-checking. With a partner and expectations set properly, it could be a suitable rainy-day game, but I cannot recommend it to a solitary soldier.
All in all Moonfall Ultimate just isn’t a lot of fun as its most critical feature, its combat, is too dull and uninspired to solicit many thrills at all. Contrasting with the classic Golden Axe, which it set its sights on, there isn’t a flow to your attacks and the action simply isn’t dynamic enough. Engaging in an armored slap fight of sorts where you can’t feel the impact of your mighty blows really sucks the life out of the experience. Paired with a solo experience that is more frustrating than ultimately rewarding and it’s tough to recommend, though at least if you can play with a friend there’s greater hope of it being a better experience simply because then you could enjoy some mildly tactical play.
There was potential here. All the developer had to do was take a piece of paper, write “Why do people love Golden Axe?” in the middle and go from there. They even gave us couch co-op, three different character class and even some RPG-esque attribute/skill progression system. It’s just a shame that the end product is [literally] flat and uninspired. I can’t even say, “Yeah but the combat’s fun” or “The story is a masterpiece”.