Sekiro: Shadows Die Twice Reviews
Sekiro: Shadows Die Twice cleverly evolves the Souls formula in a compelling and refreshing direction. Feudal Japan is an era ripe with opportunity and FromSoftware made the most of it with beautiful vistas, elaborate castles, and mesmerizing enemies—both era-appropriate and mythical creatures. Sekiro is slightly easier than your typical Soulsbourne game, but the challenge is still very stiff and requires careful precision timing. Plus, there's a secret method to increase the difficulty if you're a glutton for punishment. While the name FromSoftware comes with a lot of expectations, Sekiro stands on its own as one of the developer's best efforts yet.
Sekiro is a game that somehow exceeds the already lofty expectations set by Dark Souls and Bloodborne before it.
Sekiro: Shadows Die Twice is From Software at its best (so far). The developer has beautifully married the demanding nature of their Souls games to a narrative-driven action game. The swordplay is engaging, requiring quick learning and quicker reflexes. All in all, Sekiro is top of its class, offering one of the most memorable experiences of 2019.
Sekiro is an immensely satisfying game that sees a studio people started to think as a one-trick pony, flex their muscles by taking what they’re good at and doing something wildly different and engaging.
With Sekiro: Shadows Die Twice, FromSoftware stands tall when it comes to truly challenging games with strong storytelling and great action. With the fastest, ruthless and extremely satisfying gameplay yet, Sekiro: Shadows Die Twice is also a great starting point for newcomers of this genre, thanks to some design choices and simplified progression mechanics.
Review in Portuguese | Read full review
Sekiro: Shadows Die Twice raises the bar for action games, delivering solid gameplay and a fully-imagined aesthetic that is worth the price of admission.
I have spent A LOT of time playing FromSoftware games. Ever since I fell in love with Dark Souls, I’ve poured copious amounts of hours into each game without batting an eyelid, and Sekiro is no different in this regard. Much like Bloodborne, it’s refreshing to see the Japanese developer step out of their comfort zone and try something new, with the end result here being a resounding success. Its combination of deep combat, excellent boss fights, and enthralling level design has left its mark as my favourite game to come from Miyazaki and his team. If you like any of From’s previous work, you owe it to yourself to try Sekiro, and even if you don’t and want to give it a try, I can’t recommend it enough.
This title is going to be remembered in video game's history, keeping on scaring all the video players, as much as Demon Souls did. It's clear how From Software attempted its best, and walked out from its comfort zone, with Acivision's help, to involve a lot more players. This is not just a video game, it's the sum of the values of fight. A challenge for few, for those who can face many frustrating hours spent fighting one single enemy, and then enjoy to give the final stroke. Through this video game you'll experience your limits, and you'll be forced on learning the technique in a rude and honest way. There are no cuts or tips, the only way to go on with the story and finish the game is training and discipline.
Review in Italian | Read full review
FromSoftware has really upped the ante with their latest entry. Sekiro: Shadows Die Twice retains that notorious FromSoftware formula and refines it with a fresh-but-familiar Tenchu vibe.
Videogames with a feudal theme have always been liked by hardcore fans, so much so that developers have made these titles hand in hand with other franchises.
Review in Spanish | Read full review
At times more Bushido Blade than Dark Souls, Sekiro: Shadows Die Twice is one of the most pure, exhilarating action adventure games I have ever played.
Sekiro has other features and functions that are best left for you to discover. It’s definitely a very challenging game and not a game that you’d get to complete in a day or two. Unless of course, you’re already that good. But it is definitely a fun game to get yourself immersed in, even if you feel like throwing the controller.
Miyazaki’s work is interesting for reasons that go well beyond personal taste, individual linkings or specific sales figure, and they guarantee him a place in video game history.
Review in Spanish | Read full review
A pure single-player hardcore gaming experience.
Review in Greek | Read full review
Despite being a different game from the ''Souls series'', Sekiro: Shadows Die Twice is equally fantastic for the same basic reasons: excellent world-building, deep and challenging combat and incredible game design. And even though there are still some small game design decisions that continue to bother me, in return I increasingly fall more in love with the general design philosophy of From Software every time I step foot in another one of their worlds.
Review in Portuguese | Read full review
The announcement that From Software does not intend to continue the Dark Souls series has sparked a great wave of questions as how much they want to divert from own blueprint. We do know the answer now: a lot. But this is only a good thing, because Sekiro is a really fresh experience that brings a lot of innovation. In addition, Activision, as a publisher, has provided greater accessibility to newcomers. But despite these changes, the From Software manuscript cannot be overlooked at every turn.
Review in Czech | Read full review
Sekiro: Shadows Die Twice is a gorgeous game with some striking combat, it's also brutally difficult and it isn't very accessible.
If you don’t mind a challenge, don’t mind learning systems and techniques, you will love Sekiro. It does not hold your hand and does not mess about. It will be hard, you will hit walls you cannot overcome straight away and must evolve as a player to proceed. Its rewarding gameplay is like nothing on the market and once you understand the game it becomes very addictive. I was stuck on a boss for hours yesterday and when I finally beat it, it was euphoric. That is the feeling I want from gaming, all the time. I had to change, learn and be better to progress and it was beautiful.
Sekiro: Shadows Die Twice is as brutal, punishing, and satisfying as any game FromSoftware has ever made.
“Sekiro: Shadows Die Twice is an unrelenting crescendo of brutality, beauty, and mechanical tactility”